Drox Operative is a starship action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplayer.

Report RSS Drox Operative beta patch 0.932 released

We have released the 0.932 beta patch for Drox Operative. This patch adds ceasefires, revamps some of the components like missile defense and ballistics, and fixes a bunch of minor issues.

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Here's all of the changes for patch 0.932.

Drox Operative

  • player can now pay for a temporary ceasefire with races that are at war with the Drox Operatives
  • fixed some potential crashes when client fails to connect to a server
  • missile defense now fires automatically
  • made ballistics straight, increased the touch distance a little, and increased the damage by 50%
  • tractor beams now disable movement for a second on victim and will auto target (Bluddy)
  • repulsor beams now disable movement for a second on victim and will auto target (Bluddy)
  • fixed Pulsar Generator and other radiation damage not damaging planets and devices (Evan)
  • races can no longer seize negative credits (Evan)
  • anti-missile missiles no longer start facing the direction the parent ship is facing (Sedlex)
  • no longer get yelled at when killing bounty hunters (Roswitha)
  • crew comparison no longer compares to crew in slots the new crew can't go into (Evan)
  • made player level guaranteed data across network
  • no longer get repair sound if enemies are nearby (Crisses)
  • renegade type quests now mention system in announcement (Crisses)
  • now if allocating a crew point raises the structure of your ship, it is not "damaged" (Crisses)
  • fixed status effect on EM missile and geomagneticStorm (Evan)
  • fixed some quests showing up on solve quest screen when they shouldn't (Steve)
  • fixed hitting end in console and scroll bar going too far

Drox Operative

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