Drox Operative is a starship action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplayer.

Eons ago the Drox ruled the galaxy through their mighty Operatives. These elite starship captains were trained to accomplish the impossible at whatever cost necessary. Whether employing stealth or brute force, they were always deadly. Using these Operatives, the Drox built a starlane system for quick travel amongst the stars, colonized and conquered millions of planets, and ruled the galaxy with an iron grip for over 100,000 years. Eventually realizing their Operatives were a threat, they attempted to assassinate all of them. They failed. The following Galactic Civil War was devastating.

Thousands of years later, the Drox are extinct, but the secretive Drox Operative guild lives on. They have learned their lesson though: loyalty to any one race is foolish. They now work for whoever can pay. And pay they do! Empires might span hundreds of planets and thousands of ships, but when a critical task arises, they still turn to an Operative.

In the new space race, the major races are scouting, colonizing, and expanding, trying to take over the galaxy by diplomacy, technology, war, or any other means their scheming minds can contemplate.As a Drox Operative it's NOT your job to manage all of those annoying people, build thousands of buildings, play nice with your enemies, or balance the budget. It IS your job to pick the winning side and maybe even help them conquer the galaxy if you're being nice, more importantly though is to rake in as many credits as possible, well that and build the coolest, deadliest ship in the known universe. Not many screw with an Operative captaining a Dreadnaught!

Features

  • Explore a dynamic and evolving galaxy
  • Explore a unique sector of the galaxy in every game, with different "monsters", ship components, quests, and even races
  • Fight in the galactic war between the various alien races
  • Battle hundreds of different enemy starships
  • Build the coolest and deadliest starship in the galaxy
  • Outfit your ship with thousands of components and crew
  • Adventure with your friends with co-op multiplayer
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Blog RSS Feed Report abuse Latest News: Drox Operative patch 1.011 released

0 comments by StevenPeeler on May 27th, 2013

We have released the 1.011 patch for Drox Operative. Since the last official patch, the patch patch balances things better and fixes a bunch of smaller things.

Here's all of the changes for patch 1.011.

Drox Operative

  • overlord quests now give fear and legend points (Gilgamesh)
  • made jump gate/stash area a little safer from storms and asteroids
  • unlucky and poverty modes now give a 5% bonus to XP
  • changed one of Shadow's traits from Defensive to Stealth
  • now handle reduce power load failure better with components that have no durability (namad)
  • fixed some problems with Hellfire because it didn't have a max range (Tyrax Lightning)
  • added max range to Plasma Web and Radiation Pulse Weapon
  • delivering needed items now reduces fear points by 0.5 (not a lot but some)
  • 3rd party NPCs (like in rebellions) are now neutral parties that no one attacks (CaptainWinky)
  • increased ECCM components attack per level from 15.0 to 30.0 (Tuidjy)
  • monster missiles now do more damage to compensate for slower firing rate
  • fixed ship build time being classified when you have a quest to protect that planet
  • change race power comparison values a lot (increase planets value by 20X and tech value by 4X)
  • added many more names to ships random name generator
  • fixed some help topics not getting added correctly if added on first frame (Steve)
  • fixed planet name in recession/depression events
  • ceasefire label now show up when highlighting Drox logo on relations screen
  • now ceasefire text has commas for large costs
  • now show race in boss quest titles
  • show names now works on sector map
  • fixed nevermind, cancel, and money localizations (DarthNihilus)
  • changed Galaxy to Sector in help
  • fixed Entering, Legendary, Normal, Rarity, Durability, Duration, and Requires localization (DarthNihilus)
  • changed JumpGate localization so the word order can be changed (DarthNihilus)
  • added depth range support in shaders
  • now mention permanently dead/broken on components in hardcore
  • no longer count unfixable hardcore components in total repair cost
  • no longer show a repair cost on component if unfixable due to hardcore
  • should no longer get stuck messages from eliminated races
  • fixed Accept, Solve, Ignore, Reject, Demand, and Clear localization (DarthNihilus)
Drox Operative

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Drox Operative Mod SDK

Drox Operative Mod SDK

Apr 15, 2013 SDK 0 comments

This SDK has a lot of documentation on how to mod Drox Operative, a few example mods, and a few tools (font/model related).

Drox Operative 1.000 demo (Mac)

Drox Operative 1.000 demo (Mac)

Dec 11, 2012 Demo 0 comments

Drox Operative is a starship action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplayer for Windows...

Drox Operative 1.000 demo (Windows)

Drox Operative 1.000 demo (Windows)

Dec 11, 2012 Demo 0 comments

Drox Operative is a starship action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplayer for Windows...

Post comment Comments  (0 - 10 of 60)
Schnuffs
Schnuffs May 10 2013, 12:40pm says:

Any planes for a RTS type version of this game? I'm loving the rpg style of leveling my ship and all, but would love to be in command of one of the races fighting for the galaxy. :3

+2 votes     reply to comment
Fafhred
Fafhred May 19 2013, 7:45am replied:

RTS and RPG are totally different; there are plenty of RTS around, while RPG development have been getting fewer, so please let us keep a few of those...

+2 votes     reply to comment
Schnuffs
Schnuffs May 30 2013, 3:39pm replied:

I'm not saying anything bad in anyway about the game nor am I saying anything bad or ignorant about the rpg genre as a whole. I have been play RPG games since the old snes days when they finally became popular over here in America enough for the companies to actually make them over here. I still play Chrono Trigger and Earthbound on my snes. I am only saying I would like to see an rts styling of this game. I do like this game, I was just asking.

+2 votes     reply to comment
liamdawe
liamdawe May 7 2013, 1:21pm says:

Any plans for a Linux version?

+2 votes     reply to comment
mike494
mike494 Apr 7 2013, 10:55pm says:

why the crap is there no internet servers ever . please instruct me of how there is a way to find people to play with on the internet maltiplayer option?

+2 votes     reply to comment
mike494
mike494 Apr 11 2013, 12:42pm replied:

game seems good i was just shocked at the lack of internet maltiplayer. navigating to another area seems a bit expensive . overall I SAY THE GAME IS WORTH CHECKING OUT . It must not be finished at least i hope so if the internet servers are always down. I have to say I was truly expecting some co op internet play. my first comment was from the frustration of just buying the game and not being able to fint internet servers to play with other people and ask questions about the game and whats cool about it.

+2 votes     reply to comment
megaflux
megaflux May 6 2013, 7:40pm replied:

you run a server if you want to play with friends.. they just put in your ip and a pass word.

+2 votes     reply to comment
kmkenpo
kmkenpo Apr 5 2013, 6:00pm says:

I am currently running version 1004... and trying to install the new update... for some reason it doesn't want to do so. It keeps popping up an error message. If I go to your website and download the patch, then try and install it to the Desura installation path... it gives yet another error.

After uninstalling it from Desura... it now will not let me re-install it. Some error about unable to verify. Any help on what is causing this to not work?

+3 votes     reply to comment
kmkenpo
kmkenpo Apr 6 2013, 2:25am replied:

To anyone that was looking into this problem... thank you. It seems to be fixed now. I was able to re-install via Desura, and the version shows up as v1007. Again... thank you.

+2 votes     reply to comment
SlickWhiteRabbit
SlickWhiteRabbit Mar 14 2013, 3:33am says: Online

Email the developer and ask; no one needs to know ;

We may even end up seeing the game in one of the Indie bundle packs or on IndieGameStand, where you'll get the game very cheaply, or for as much as you think its worth.

+2 votes     reply to comment
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Drox Operative
Platforms
Windows, Mac
Developer & Publisher
Soldak Entertainment
Engine
Custom Built
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Official Page
Soldak.com
Release Date
Released Nov 29, 2012
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Community Rating

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8.9

35 votes submitted.

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Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
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Twitter

Latest tweets from @soldak

When playing hardcore Drox Operative, having an attack fleet destroy your escape pod, computers, and thrusters is very, very bad. :)

Jun 7 2013, 4:59pm

Soldak officially announced our space, action RPG expansion, Drox Operative: Invasion of the Ancients, today! - T.co

Jun 5 2013, 1:57pm

I've lost 2 hardcore ships in a row at level 18: the first to Acanth mines and the 2nd to the boss Obliterate (who is aptly named).

Jun 4 2013, 12:59pm

Soldak revenue stats: Drox Operative is our fastest selling game, but has some ground to catch up (DoP has a 5+ year lead).

Jun 3 2013, 4:35pm

Soldak revenue stats: Depths of Peril is actually still in the lead revenue-wise, but Din's Curse is closing quickly.

Jun 3 2013, 2:13pm

@mlwhitt Kivi's Underworld should work on Win7-x64 just fine.

Jun 3 2013, 10:05am

Soldak revenue stats: Drox Operative just flew by Demon War and Kivi's Underworld revenue-wise last quarter.

May 31 2013, 3:03pm

Soldak revenue stats: Din's Curse: Demon War just passed Kivi's Underworld revenue wise last quarter.

May 31 2013, 10:58am

@RyanFox Releasing actual numbers is always a gamble to how other companies will respond (deals lost or gained).

May 31 2013, 10:41am

Every quarter I update our per game revenue stats. Would knowing the order of our games revenue be interesting to anyone?

May 30 2013, 5:17pm

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