Drox Operative is a starship action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplayer.

Report RSS Drox Operative beta patch 0.920 released

We have released the 0.920 beta patch for Drox Operative. This patch increases the frame rate especially in larger sectors and fixes a bunch of small things.

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Here's all of the changes for patch 0.920.

Drox Operative

  • achievements are now permanent, immediate, and tell you when you have achieved them
  • effects are simulated better at lower frame rates
  • no longer create/free particle models each time (a bit faster and should fragment memory less)
  • no longer change color, texture coord, or vertex array setting if hasn't changed
  • ai has less of a chance to wake up other ai now
  • now each race has a max number of civilian ships they can have out at one time
  • non-leader ai ships no longer activate other ai
  • ai destroyed by ai away from the player no longer drop loot
  • once a race's total number of military ships gets above a certain size, each fleet has to be a little smaller
  • now cull out more effects when too far from players
  • first level can now be purged of entities
  • fixed a convuleted crash involving Backlash Missile Hacking and Patchwork Burn Thrower
  • now when run out of entities, try to purge some entities right away, but are careful to not purge the same level
  • fixed a few cases where we could get duplicate monsters
  • now only calculate race's power once a second (instead of every frame)
  • now cache numMilitaryShips value
  • check for lost ship and planets less
  • no longer try to add set status effects (not used and speed improvement when ignoring)
  • now ai far away from a player check active status less often
  • on actors, only update skills when the actor is awake
  • turned stamina stuff off (wasn't being used, but was slowing things down slightly)
  • removed an unnecessary check in updateTimers
  • turned off recently hurt stuff (wasn't being used, but was slowing things down slightly)
  • fixed a couple problems with ship build time estimate (Roswitha/Crisses)
  • improved the look of the some of the menus a little
  • can no longer install more than one of the same kind of passive weapon component
  • rewrote some of the UniqueRaidPlan quest texts (Roswitha)
  • rewrote giant spiders quest text (Roswitha)
  • fixed punctuation in Shadow enemy attacking planet dialog (Roswitha)
  • fixed missing TalkToMonster translation (Roswitha)
  • guard planet announce text now tells you system (Crisses)
  • colonize quests will now fail if declined once accepted (kizune)
  • long teleporter traps are no longer allowed on random objects (DarkTraveler)
  • decreased unstable wormhole chance on anomalies (DarkTraveler)
  • now show a green + on main relation and diplomacy screens if a race has something they want to buy from you (Crisses)
  • fixed plural issue with 0 (Roswitha)
  • fixed have broken free typo (Roswitha)
  • reworded Colonize quest text some (Roswitha)
  • planets, rifts, and stars now slow down projectiles (longshot)
  • now show race bonus text if you highlight race icon on either character screen (ShaggyMoose/graffen69)
  • changed Patchwork's fire type attack to thermal damage

Drox Operative

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