Drox Operative is a starship action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplayer.

Report article RSS Feed Drox Operative beta patch 0.917 released

We have released the 0.917 beta patch for Drox Operative. This patch makes a lot of balance changes, fixes a bunch of small things, and provides the player with more information.

Posted by StevenPeeler on Aug 24th, 2012

Here's all of the changes for patch 0.917.

Drox Operative

  • now get a print like xp when picking up credits (Crisses)
  • monsters now do less damage to race ships/planets (also gives more control to balancing)
  • decreased Trypanos InvisibleDistance from 200.0 to 125.0 (RoboAV)
  • fixed MagneticFieldShifting thanks text
  • fixed a bunch of quests that were using the wrong parm in the thanks text
  • fixed Plasma Storms not doing damage correctly
  • increased Ion Storm and Plasma Storm damage by 50%
  • made outlines brighter again
  • made text on context sensitive help screens easier to read by adding a background behind text (Steve)
  • fixed beams not lessening damage across distance correctly
  • now destroyed, stable asteroids has a chance of dropping a component
  • updated won game help topic to include new win conditions
  • added new win/lose condition stuff to game objective help topic
  • fixed critical hit calculation not working correctly in some cases (Shadowy Figure/Moonshine Fox)
  • SpottedByEnemy now gets translated
  • fixed cloaking not adding damage bonus correctly (Shadowy Figure/Moonshine Fox)
  • fixed economic, fear, and legend points some times being screwy on client (Crisses)
  • fixed 2 high level challenges not loading correctly (RoboAV)
  • added minimenu to relations trade help screen
  • doubled spawn chance of higher level cargo bays
  • changed default sector size to tiny
  • random number of races will no longer pick the minimum
  • added more to the inventory context sensitive page
  • made ballistics weapons another 25% efficient compared to beam weapons but they now take a little durability damage per shot (ammo) (goodgimp)
  • now color code crew happiness values better
  • now put a green * in front of player's names that are in the same system as you (Crisses)
  • fixed missing PlayersListDesc translation
  • fixed some text in Super Rats quest (Roswitha)
  • planet value is no longer classified at any treaty level
  • changed planet value calculations to focus on minerals, money, and tech production
  • added ion and plasma storm system modifiers
  • you are now shown how many planets a race has when you highlight their icon or portrait on most race screens
  • changed PROTOCOL_VERSION to 6
  • now fit component text and currently equipped text on screen at same time a little better (Steve)
  • fixed X on component icons not always being correctly drawn when component was on vendor (Steve)
  • added a Drox Operatives screen (button between Win and Lose buttons)
  • added buttons so it's easy to get between Drox, Win, and Lose screens
  • moved Drox bonus info to Drox screen
  • decreased beam degradation over distance from 0.25 to 0.4

Drox Operative

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Drox Operative
Platforms
Windows, Mac
Developer & Publisher
Soldak Entertainment
Engine
Custom Built
Contact
Send Message
Official Page
Soldak.com
Release Date
Released Nov 29, 2012
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
Drox Operative
Drox Operative Indie Single & Multiplayer Role Playing
Related Engines
Custom Built
Custom Built Commercial Released Sep 1, 2007
Related Groups
Soldak Entertainment
Soldak Entertainment Developer with 6 members