Droidnaught is a procedurally generated first-person sci-fi dungeon crawler inspired by classics of the genre such as Captive, Hired Guns and Dungeon Master, combined with modern survival horror themes and roguelike elements.
UI Redesign, AI improvements and character creation
Posted by JimmyRobo on Dec 2nd, 2012
Just a quick update on this week's progress:
At the start of the game, you will connect to the droids as they awaken in a closed storage room. On the shelf will be a selection of blank, and randomly pre-generated personality chips. Plugging one into a droid will either prompt you to fill in a name, and assign skill points, or, if using a pre-grenerated chip, will assign the randomly rolled character traits to that droid.
I'm hoping to add rather "roguelike" shops to the game, where shops occupy a special room and have a shopkeeper who keeps track of what you're picking up - you can either honestly pay for these items, or attempt to steal/kill the shopkeeper for them.
I've started putting some thought into new enemies that you might encounter. Some examples are "pit monster"-type creatures that have multiple tentacles that reach out of a hole and roam the corridors - forcing you to fight/sever them, and a "Boomer" type creature that explodes with corrosive gas on death.
Droids will be able to install plugins that will run a variety of UI programs in the top bar, such as maps, damage meters, pathing, hacking, etc. You will be able to turn these on and off as the need arises, but all plugins consume energy while they are running.
Skill points will probably be assigned to a variety of "perks" that are all available at any given time, rather than being a tree.