The Old God has left the world and the pretenders are awakening and coming out from hiding. You start the game by designing one of the pretender gods that will compete for true ascension to godhood. The type of god can range from a magically powerful arch mage to an ancient kraken or a mystic monolith that people pray to. Your pretender controls one of over sixty different nations and with the help of that nation he will spread his word and battle the other pretenders. Dominions 3 is a turn based strategy game. You can play single- or multiplayer (1 - 23 players) with simultaneous turns. There are more than 1500 different units, 600 spells and 300 magic items in the game. The game also features a medieval musical score by Erik Ask Uppmark and Anna Rynefors, both awarded the title of Musicians of the Realm by the Swedish Zornmärkeskommiten. Dominions 3 is a highly detailed game and a 300 page pdf manual is included in the download.

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Unburied Corpses, Carrion Reanimation, and you (Games : Dominions 3: The Awakening : Forum : The Codex : Unburied Corpses, Carrion Reanimation, and you) Locked
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Mar 4 2013 Anchor

Original post

Corpses:

  • Units that die from disease appear to leave no corpses
  • For every 10 population killed, you get 1 unburied corpse.
  • Death Scales, raising ghouls, bloodhunting, and over taxation will lower population without creating corpses.
  • You always lose/gain population in a multiple of 10.
  • Bloodhunting and Patrolling appear to lower population by 2 per bloodslave/unrest decreased. Always rounds up following the above rule.
  • 1/3rd of the remaining corpses decay each turn. This occurs at the end of a turn for all intents and purposes. It always rounds down.
  • Corpses do decay on the turn they're created.
  • Corpses created by rituals like Black Death appear to happen in the event phase, after magic battles and before movement battles.
  • #popkill takes effect after the movement phase
  • Reanimate is a special order, occurs before decay and after #popkill. So it appears to be the only way to take advantage of corpses before they're hit by the decay step.

Carrion Reanimation:

  • First it makes a check for if the commander soulless is of the national (and possibly armed) variety.
  • It then looks for corpses, and makes an additional check for the rest of the soulless if they're of the national/armed variety. Each of these soulless will be of the same type. They still will have randomized afflictions.
  • If there's more then a 100 corpses in the province, it will procede to remove an additonal 101-102 corpses (For a total of 201-202) per cast.

Army of the Dead:

  • Same wastes-additional-corpses issue that Carrion Reanimation has, seems to have a larger variance.

Raven Feast:

  • Rounds up, formula of SquareRoot(corpses)/3 is correct.

Reanimate (Priests):

Reanimation Table I'd like there to be a table here, but the Desura forum software does not want to cooperate it seems.
# of undead reanimated:

  • Soulless = 8 * Priest level; H1 requirement
  • Ghouls = 3 + Priest level (H1 = 4, H2 = 5); H1 requirement
  • Longdead = 3 + Priest Level (H2 = 5); H2 requirement
  • Longdead horsemen = 2 + Priest level (H3 = 5); H3 requirement
  • Tomb Chariots = Priest level; H3 requirement
  • Tomb Wyrm = Priest Level - 2; H4 requirement
  • Lictors = Priest level - 3; H4 requirement
  • Manikins = Priest level; H1 requirement

  • Manikins appear to be on a 1:1 basis per priest level. Something sometimes causes a bit of randomness (+/-) to occur, but figuring out what is beyond me.
  • 15% at 1 candle of dominion to reanimate an additional unit; Tomb Wyrms and manikins do not benefit from this bonus. There isn't a corresponding penalty for being in hostile dominion. The benefit per candle appears to scale differently depending on which option is selected. Exact rates per option need additional testing.
  • Undead do not get a bonus to the amount raised, they are considered one level higher when it comes to reanimation options however. E.g. An H1 Undead Priest will reanimate 4 longdead (5 base, -1 for being a level below), or an H3 Undead Priest for LA Ermor will reanimate 0 lictors unless it gets the dominion-bonus-to-reanimation.
  • Demons do not get the above bonus for reanimation options.
  • Holy Boosters work fully.
  • Demon priests cannot reanimate at all for Pangaea (all eras), or any other manikin reanimating nation (none by default).
  • Just to be clear, a priest that is neither undead or a demon can not reanimate unless your nation is MA Ermor, or LA Ermor (by default)
  • There appears to be no 'Reanimation bonus' for specific nations; In regards to numbers reanimated that is.
  • Raising ghouls kills 10 population per ghoul; As stated above no corpses are created

Misc:

  • Overtaxation lowers population at a rate of 0.3% per tick above baseline. This is slighty off from the manuals description of it.

Edited by:

Maerlande
Maerlande Grumpy Old Fart
Mar 4 2013 Anchor

I know this thread. Good stuff for the strategy index.

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Mar 5 2013 Anchor

Yes it is. Therefore it gets added to The Codex. :)

Mar 5 2013 Anchor

Thanks for this BlanketThief. And you can claim your "first" badge for being the first person to port over their guide :)

BlanketThief wrote:

  • Corpses created by rituals like Black Death appear to occur post ritual phase.

If I had to guess I'd say the corpses are created in the event phase. (not sure how you'd go about testing that though)

BlanketThief wrote: I'd like there to be a table here, but the Desura forum software does not want to cooperate it seems.

Not that many toys to play with here sadly :( I'm envisaging having to post a lot of images of tables etc as a workaround.

Edited by: Calahan.

Apr 4 2013 Anchor

BlanketThief wrote: Original post

  • You always lose/gain population in a multiple of 10.

Interestingly, this implies the first level of growth/death is quite disproportionately significant.

Apr 4 2013 Anchor

Calahan. wrote:

BlanketThief wrote:

  • Corpses created by rituals like Black Death appear to occur post ritual phase.

If I had to guess I'd say the corpses are created in the event phase. (not sure how you'd go about testing that though)


Well, from playing about with the Sylvania mod it's after magic battles but before regular combat so that's likely correct.

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