The Old God has left the world and the pretenders are awakening and coming out from hiding. You start the game by designing one of the pretender gods that will compete for true ascension to godhood. The type of god can range from a magically powerful arch mage to an ancient kraken or a mystic monolith that people pray to. Your pretender controls one of over sixty different nations and with the help of that nation he will spread his word and battle the other pretenders. Dominions 3 is a turn based strategy game. You can play single- or multiplayer (1 - 23 players) with simultaneous turns. There are more than 1500 different units, 600 spells and 300 magic items in the game. The game also features a medieval musical score by Erik Ask Uppmark and Anna Rynefors, both awarded the title of Musicians of the Realm by the Swedish Zornmärkeskommiten. Dominions 3 is a highly detailed game and a 300 page pdf manual is included in the download.

Forum Thread
  Posts  
Fort & Lab Demolition (Games : Dominions 3: The Awakening : Forum : General Discussion : Fort & Lab Demolition) Locked
Thread Options
Dec 13 2013 Anchor

Forgive me if this is in the manual or somewhere in the forum.

I have searched and cannot find the purpose of Fort & Lab demolition. Can someone explain this in detail?

Also, when conquering a province with a fort, is it necessary to destroy the fort and lab to help reduce opponent dominion, and rebuild a new fort and lab under my pretenders dominion? I notice when a province is overtaken the game immediately demolishes the temple of the opposing pretender. Not sure if this is something that should be done with the fort and lab.

Any clarification is appreciated.

Dec 13 2013 Anchor

Fort and lab demolitions could theoretically be useful if you don't think you can keep the province you captured. They both take a single turn, iirc, and would mean several turns and a healthy supply of gold for the enemy to put back up. I also tend to take down forts that spawn during events if they spawn too close to my other forts. Pretty sure they're a resource drain on nearby forts, but someone else will have to confirm or deny that since I'm not certain.

Labs and forts shouldn't have any effect on dominion. Temples *do* have an effect on dominion, and wouldn't be as universal in function as forts or labs would be. Hence why they get torn down automatically.

Dec 18 2013 Anchor

As Zozma says. And, yes, fort overlaps can cost/redistribute resource collection, e.g. you can end up with an indy province where you'd like to recruit a mage but it now has 0 resources. The manual explains the nitty-gritty, strangely dedicating large amounts of its tutorial to it. Depressingly, after years of playing, I only discovered a week ago that this does not apply to gold collection, which I had always thought it had; so I have have an obsession about not building them too close, which now doesn't matter nearly so much as I had thought :(

There is no point in demolishing & rebuilding captured forts/labs.

I have never voluntarily demolished a lab in my many (poor) years of playing.

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.