The Old God has left the world and the pretenders are awakening and coming out from hiding. You start the game by designing one of the pretender gods that will compete for true ascension to godhood. The type of god can range from a magically powerful arch mage to an ancient kraken or a mystic monolith that people pray to. Your pretender controls one of over sixty different nations and with the help of that nation he will spread his word and battle the other pretenders. Dominions 3 is a turn based strategy game. You can play single- or multiplayer (1 - 23 players) with simultaneous turns. There are more than 1500 different units, 600 spells and 300 magic items in the game. The game also features a medieval musical score by Erik Ask Uppmark and Anna Rynefors, both awarded the title of Musicians of the Realm by the Swedish Zornmärkeskommiten. Dominions 3 is a highly detailed game and a 300 page pdf manual is included in the download.
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COE Summons 0.45 | Locked | |
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Dec 20 2012 Anchor | ||
This is a mod which adds a number of new summons to the game using graphics from illwinter's other game, Conquest of Elysium 3. There are still some coe monsters that I have not added but they will be sometime in the future when I get around to it. This mod hasn't been used very much in multiplayer games so it may not be quite balanced yet, so feedback would be useful. This mod is compatible with the latest CBM as well. Changelog: 0.45 -no new summons, primarily bug fixes for the RP game 0.4 0.3 0.2 Summon descriptions: Golems Animals Crocodiles: fairly tough amphibious troops. You get several with each casting and more with better mages. Giant crocodile: A stronger, larger crocodile. Only one at a time is summoned. Giant mantis: a stealthy troop with 2 claw attacks. I was considering giving them flying since mantids can fly but them flying around in combat seems odd, so for now they can't fly. Colossal ant: only colossal because giant ant was already taken by the creeping doom spell. They have a poisonous sting attack. Elder gryphon: A noleader commander. Only has a head slot, probably mainly of use as a raider. Totems Thunder totem: An immobile unit that shoots lightning. It's currently a A2 mage, though this might be overpowered, I'm not sure. It also has a standard. Totem of battle: Immobile unit with good leader and a large standard. It cannot attack but casts rush of strength in battle. Totem of maladies: Immobile unit with a ranged attack that spreads plague. Clockworks Clockwork soldiers: similar to the vanilla clockwork horrors in that they run down after a while(negative reinvigoration) They have short swords and sheilds and are stronger than clockwork horrors. Elemental clockwork soldiers: These are clockwork soldiers boosted with elemental gems. Each one has a extra attack based on their element, except for the earth one which has better stats and less exhaustion instead. Horrors: In keeping with the base game horrors these can't be summoned as normal troops but are remote attack spells. Cat horror: horrors but with the animal trait and no fear. Come in small groups. Goretide horror:Don't have a horror mark attack but have a disease causing attack instead. Cause fear, come individually. Other things Great Worm: A large #noleader monster with no slots. Has a swallow attack like the monster fish and is also stealthy to represent burrowing. Flame spirit: Ethereal guys with fire ara, fire sheild and a flaming fist attack. Edited by: Admiral_Aorta |
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Dec 21 2012 Anchor | ||
Thank you for posting this! Great to see more mods on this forum. |
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Dec 21 2012 Anchor | ||
And thankyou for mentioning where it came from (as requested). I would also love to see some cross-back. There are some great mods for Dom3 that would be excellent additions to CoE3 |
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Dec 21 2012 Anchor | ||
These are quite neat (just had a look in dom3 mod inspector), next time I kick off a game i will include them. In the meantime, think I'll kick around with them in SP a bit too. |
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