The Old God has left the world and the pretenders are awakening and coming out from hiding. You start the game by designing one of the pretender gods that will compete for true ascension to godhood. The type of god can range from a magically powerful arch mage to an ancient kraken or a mystic monolith that people pray to. Your pretender controls one of over sixty different nations and with the help of that nation he will spread his word and battle the other pretenders. Dominions 3 is a turn based strategy game. You can play single- or multiplayer (1 - 23 players) with simultaneous turns. There are more than 1500 different units, 600 spells and 300 magic items in the game. The game also features a medieval musical score by Erik Ask Uppmark and Anna Rynefors, both awarded the title of Musicians of the Realm by the Swedish Zornmärkeskommiten. Dominions 3 is a highly detailed game and a 300 page pdf manual is included in the download.
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AscencionSupremacy - high-commitment + AND + newbies | Locked | |
Thread Options | 1 2 3 | |
Dec 1 2013 Anchor | ||
General Game Information Game type: high-commitment, AND (Anonymous No Diplomacy), for newbie players, llamaserver PBEM. Participants (7) (in alphabetic order): Nations (in alphabetic order) : Diplomacy: NO-DIPLOMACY Anonymity: game is ANONYMOUS Skill level: NEWBIE Expected Commitment Level: HIGH-COMMITMENT High-commitment are the games that expect a high level of commitment from the players who play in them. They are usually fairly serious games, played by players who take the game seriously, high commitment games are intended to be highly competitive games where every player is expected to commit to putting in the time and effort required to play to the best of the ability for the whole duration of the game. This is commonly known as fighting to the end. Every player is expected to be trying to win, or should that not be a realistic option, they are expected to survive for as long as possible, and cause as much damage and inconvenience to their enemies as possible. Delays: DELAY-TOLERANT Delays are given when the necessity for it occurs. Roll-back policy: roll-backs are a measure reserved for very exceptional cases. It won't be applied in usual cases (stales, turns not processed by llamaserver unless it is massive, etc). Clarification: Roll-backs as something what fixes problem with one of problems are against the competitive spirit of the whole game since they require all other players to repeat their turn (but with knew knowledge of what has happened previous time). It is players duty to inform admin about your possible stale/delay if it is possible. Victory Conditions: hold 4 capitals for 3 consecutive turns or by mutual concession. Admin: Chelubey: Indiedb.com Number of Players: 7 Age: EA Mod: CBM 1.96 - Z7.invisionfree.com Map: Streamlands (93+10), fixed starts Z7.invisionfree.com Nation selection procedure: similar to Z7.invisionfree.com (all players who have contested nation are shifted to the next preferred nation in their lists) Other Game Settings: Edited by: chelubey |
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Dec 1 2013 Anchor | ||
I'm signing up, and voting for MA as the era. (If you don't mind the question... does it happen in no-diplomacy games that two nations that encounter each other stay at peace, despite the inability to communicate, or does everyone just generally attack everyone else on sight?) Edited by: Radiator |
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Dec 1 2013 Anchor | ||
Perfect question. However true diplomacy remains (in a not-typical sense of this world, a very extensive meaning). As Machiavelian diplomacy games are a step forward from stupid obligatory-diplomacy, no-diplomacy games are a huge step even further forward. In some sense no-diplo games have surface and shallow diplomacy banned, but the very core of diplomacy remains - reading others intentions, guessing their plans, acting according to it. I should underline, that abscence of communication is the absolute paramount for no-diplo games. I brought this sample recently somewhere, I'll repeat it still, it should be quite intresting and illustrative. Abysia was involved in war with TC, another neighbour of me. Neither side could prevail. The point of this sample is that even a very few words shared in no-diplomacy game can easily end in game-changing results. It is why any type of negotiation or communication is strictly forbidden in no-diplo games. |
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Dec 1 2013 Anchor | ||
I'm here, certainy in virtual body even if I'm not entirely sure about in spirit - I've had a hell of a weekend - Friday night both me and my girlfriend were attacked by my next door neighbours uncle - I called the Police and he was arrested then spent the night in the cells. There's been some fallout (LOL yeah fallout) - but they've moved out this weekend so should be all over now! |
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Dec 1 2013 Anchor | ||
I'd like to sign up. Newbie here. As for voting, I vote EA, 7 indie strength, and I'd prefer randomized nation selection. |
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Dec 2 2013 Anchor | ||
Im Still here. -- I dislike emotes, so will generally use things like =) rather than |
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Dec 2 2013 Anchor | ||
I confirm my attendance in the newbie game, and thank our esteemed organiser chelubey for his dedication and management. Three questions: When do we start, what map will we use and what is the procedure for deciding who gets what faction? First-come first-serve? Edited by: Democritusparadise |
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Dec 2 2013 Anchor | ||
>When do we start, Like one-two more days to give others opportunity to come. Meanwhile I'll keep filling missing pieces for OP (issues marked with "<>" and red font) and look for fixed starts maps. >what map will we use I'll provide the list of maps I've found (there will be likely a choice, since 6-7 players games were often), so players will be able to choose. >and what is the procedure for deciding who gets what faction? First-come first-serve? It doesn't look like a good idea. First-come first-serve doesn't wouldn't work with anonymous games well. Common approach is to request people to send a prioritized list of the nations they want to play. However there is alternative idea of Calahan. If collision comes, all competitors are shifted to the next nations in their lists. Edited by: chelubey |
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Dec 2 2013 Anchor | ||
Cool, thanks. I'll send my list to you soon. |
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Dec 2 2013 Anchor | ||
Still interested, but as indicated I'm away with no internet from Dec 6th to 18th. If you want to start before that and have enough players, go for it and have fun. |
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Dec 2 2013 Anchor | ||
Just to say I am dropping out people, have lotsa fun! |
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Dec 2 2013 Anchor | ||
There is no any hidden sense in that name. I'm not very good in naming. That was the very first what came to my mind.
This is somewhat early. There is no even era defined. Edited by: chelubey |
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Dec 2 2013 Anchor | ||
Im in but im real new so i really need to know the era cause i have never ever played MA and know about 2 nations in the other categories. Edited by: ran88dom99 |
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Dec 3 2013 Anchor | ||
I'm not mistaken, the votes are the following so far: Era: EA. I'll update OP era clause
It is likely ok if you'll be able to perform offline preparations during this time (like pretender design, nation testing, etc) before 18th. Usually the proper order is about the following: I'll try to speedup matters. If Fraggomon doesn't participate, then there are 7 participants. And it is not likely that this or that map is going to affect your nation choices heavily (since many competition maps have similar structure. Usually relatively lower amounts of water, like 10%, usually up to 15 provinces/player, certainly wraparound). Calahan's idea for reesolution of nation collisions will be used Please send me via personal message the list of five EA nations preferred for you in the order from the best priority to lesser priority ones. (No underwater nations: Oceania, Atlantis, R'lyeh) The game is ANONYMOUS, so DON'T accidently post your list on forum. As it is explained in message Z7.invisionfree.com if there is only one request for some nation among 1st priorities - this nation is assigned to player who requested it automatically. If you don't care about some hypothetical map's influence, you can send your list now. Since I announced era (EA) and nation selection procedure right now, it would be certainly unfair to set up some limits, or deadlines for just one/two days here. As for Brihaspati case - if there will be no everyone's list of requested nations to 5/6th... hmmm... Edited by: chelubey |
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Dec 3 2013 Anchor | ||
Why don't admins set time to 50 hours or more and just keep track of anyone holding up the game. That way the extremely dangerous rollback never needs to be called. also saves the admin from physically ordering a delaying of the turn. Edited by: ran88dom99 |
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Dec 3 2013 Anchor | ||
>That way the extremely dangerous rollback never needs to be called. Excluding duels I admined something like 5-8 games. I can't say how many successfull and not successful rollbacks I witnessed in other games on Dom3mods, Desura and Shrapnel for last 1,5 years (I didn't track all games, but many). There were some successful, and some were not. And it even caused Calahan to write extensive instruction for us (how to evade typical mistakes during rollbacks): Z7.invisionfree.com (there is a discussion about performing rollbacks there as well) However his conclusion was that rollbacks are better to be evaded unless other means remain: And finally a word about rollbacks. DO NOT EVER USE THEM UNLESS YOU KNOW EXACTLY WHAT YOU ARE DOING. Rollbacks should NEVER be the solution to a player staling. As that is the worst possible use of a rollback ever. Rollbacks should only be used as a last rseort to solve a problem, and only after all other options have been explored. If a rollback has to occur then the admin should know exactly what happens during the process, and exactly what the procedure is to prevent a rollback from creating game-ending bugs. All of these guidelines were broken in that game. If you do not understand how a rollback works, then DO NOT EVER USE THE ROLLBACK OPTION without first asking for advice on the matter from senior players. (who are all likely to tell you the same thing. Never rollback a turn unless you have no other option to solve the problem) Edited by: chelubey |
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Dec 3 2013 Anchor | ||
I will not have internet access after Dec 6th. But I won't have much time for playtesting after that, anyway. Since I do not intend to do more than basic expansion testing and basic thinking about pretender design, I'm totally fine with getting a surprise when I come back. |
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Dec 3 2013 Anchor | ||
Signed so far (counting both this thread and initial thread): Available maps: 8 players (For 9 players there are If you are interested in map choice - please provide your vote pro and cons the maps above. (Separately for 7th and 8th starts maps) Edited by: chelubey |
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Dec 3 2013 Anchor | ||
I vote for Vale of Variance. I had almost managed to play that once (that game failed to start and we started playing TakeTwo instead), and I found that map really cool for the funny names, the nice graphics and the generally nice layout. For 8 players... Parganos or Squirrels, not sure. |
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Dec 3 2013 Anchor | ||
I vote: or 8. 1) Parganos |
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Dec 3 2013 Anchor | ||
- Reserved - |
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Dec 4 2013 Anchor | ||
1) Plane of Rusty Nails |
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Dec 4 2013 Anchor | ||
No opinion on the map tbh. |
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Dec 4 2013 Anchor | ||
Yeah i don't know the maps. |
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Dec 4 2013 Anchor | ||
- Reserved - |
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