Our Prime Regent is dead, and none have risen to replace him. Our nation lives in fear, the whispered promise of war coloring our every thought and action. The people have remained strong for twenty six years, clinging to the fragments of our shattered Unity, but the time has come for action. I will reclaim our heritage, and if our old peace cannot be restored, then I will make the culprits suffer, and their cities will burn. The shadow's reach is long, but mine is longer.
Who am I? ...I am you.

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Divided Unity: Shadows Reach is an Action Role-Playing, First Person shooter (AKA Role-Playing Shooter) set in a unique Dieselpunk themed world rich with history and diverse cultures. You play as the child of a mech builder (known as Remote Platforms), who reluctantly agrees to join the military branch of the government in an attempt to restore the last fragments of a shattered Unity. How you choose to do so will have lasting repercussions on the nation and its people.

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Happy Holidays 2012

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Hey DU:SR fans!

We want to thank each of you for voting for us in the Indie of the Year Awards. Unfortunately, we didn't make the top 100, but that gives us something to strive for next year! So thank you! Your support is very much appreciated.

This is also our last update before the Holidays, so we at 2 Old Men Studios want to wish each and every one of you a Merry Christmas, Happy Holidays and Happy New Year!!

Next year is going to be a great one!

That said, we have one piece of concept art we'd like to share with you, along with another entry from Corwynn Lorr's Journals.

First up is that art piece by Josh Carrenca.

Street Corner

This is a typical street corner from any city in Nomolas, even Solace. Notice the art deco style of the buildings? If not, take note of the long lines on the buildings. That's art deco. Even though our game is dieselpunk, art deco fits into the time period so well, we had to keep it.

Although you don't see it here, you'll see instances where we take the two and clash them together. The combination creates some really interesting pieces.

Now let's turn to our Corwynn Lorr piece. It's been a while since we have spoken this name, so to refresh your memory, Corwynn Lorr is essentially a lore-keeper for Nomolas. His ancestors and himself have spent many, many years gathering information about the country. You can read his introduction here: Indiedb.com

This piece brings us back to Solace; a very important town in our game. This time, we take a look at Solace during its peak time of peace.

194 BU

I am still in this place they call "Solace".

For years, I have watched the trees of this valley bloom, change colors, lose its leaves and catch snow on its branches. This game of catch continues on this day, as I write and look out into the valley.

The people that live here continue to fascinate me. Even though the sounds of war can be heard echoing throughout the valley, they go on, day by day, as if it were another normal day. They celebrate their normal holidays and traditions; never forgetting one.

It's that time of year again for the exchanging of gifts and parties; all done with a smile on each and every face. Although my family line isn't from this part of the world, I have learned these holidays and traditions and take my place in each of them - and I enjoy very much being a part of them. The sense of family and comraderie that is found at times like this is something everyone should experience.

Of course, I am not sure how much joy can be found with those that live outside of this valley. Hardly anyone risks going outside of it, for fear of being discovered. So the reports on activity on the other side of these mountains are rare.

Sometimes there is an elderly person who is willing to accept his or her fate and will go outside and report back from a "radio house" that was established years ago. The reports though are sparse and the details reported back....I don't think anyone believes they are even real. Even so, that is about the extent of what we learn from the outside; other than the "Annual Search" - a trip taken by a select few, once a year, who go and find people to bring back to Solace. The stories we hear from those that arrive give the only confirmation about what is really going on out there.

Regardless of these things, it seems so normal here, I sometimes wonder if the children are even aware of what is happening outside of this town - this valley.

It really is incredible how much these people have accomplished and built in the time that this place has been in existance; which has only been 56 years. The cure to many diseases have been discovered, new ways of growing crops for bountiful harvests, entertainment and creativity that my ancestors nor myself have ever witnessed. I could spend all day writing down all of the amazing things that have been done in this place, but that will have to wait for another day.

I wonder what can be accomplished in another 56 years...

Indie of the Year 2012

Indie of the Year 2012

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Please vote for us! We appreciate your support and interest. Thanks for your vote and help us spread the word.

Map Time!

Map Time!

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In this update we will be showcasing our new and improved map, as well as some environment information.

Mech Range Art and Freedom of Choice

Mech Range Art and Freedom of Choice

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We have some new Mech Range art to show you and we want to highlight a gameplay feature: Freedom of Choice.

I Think It's Time For An Update!!

I Think It's Time For An Update!!

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We want to update you on the many additions to the 2 Old Men Studios Team and what they are doing with Divided Unity as well as a sneak peek into who...

Comments  (0 - 10 of 19)
OldGriz Creator
OldGriz

Hey Everyone!

I know all of you have been looking forward to a news update and although I have one for you, it will not be what you were looking for.

Over the past couple of months, the team has undergone some changes and unfortunately, those changes have taken its toll on the team. I had high hopes that I could keep everything going despite them, but it has become apparent that I could not.

Due to everything that has happened, I have made the unfortunate decision to shut down this project.

From the 2 Old Men Studios Team and myself, thank you for all of the support that we have had during the course of this project.

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OldGriz Creator
OldGriz

Hey Everyone!

I know we have been MIA for a while, but we have had a few changes to take place and that has delayed getting updates out to you. I am working on getting one up for as soon as I can.

So keep an eye out!

Reply Good karma+1 vote
gracik
gracik

I thought about applying for the 3d artist/prop modeler spot for this game. But I just don't know if I can put out the commitment for this project. Considering it's been a year since I modeled something out. But, you've got me thinking.

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Zathres
Zathres

Hay everyone! Don't worry were still here and kicking. Just wanted to let everyone know we are working on an update and will have some great things to share with all the fans very soon!

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OldGriz Creator
OldGriz

Hey everyone!

I just wanted to pop in and let you all know that we are still here!
We are hard at work in getting some new concepts and information out to you.

Unfortunately, I can't say more than that, but it will all be worth the wait!

I also would like to take this time to thank everyone supporting us and has interest in what we are creating. Aside from our personal excitement and dedication, you are what keeps us motivated. So thank you.

Reply Good karma+1 vote
Zathres
Zathres

Thank you everyone for voting for us for the Top 100 of 2012! We didn't get in but that's OK. We now have something to strive for, and believe me the best is still yet to come.

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Jimmy217
Jimmy217

Keep up all the great work guys i am so excited to see this game, and it deffinatly got my vote for Game of the year ;)

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ElfFriend
ElfFriend

wow i have been tracking you guys for some time but only now have i gotten interest more in your work, (i track games that i see will be good and then get interested in them when they are becoming good) anyways i have one question what will the setting be. (i mean time)

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Zathres
Zathres

Thank you for the kind words!

Our game is Dieselpunk themed, set in a world akin to the United States in the late 30's and early 40's.

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Zathres
Zathres

hay everyone we have several job ads up right now. Please, if you are interested in joining our team head over to the jobs page and send us am e-mail or, if you know someone who can help please pass it along.

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Zathres
Zathres

We have been completely over whelmed by applications. Thanks to all our fans and everyone for making us as popular as we are. Stay tuned for our next update, well have some amazing things to share at this rate!

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Divided Unity: Shadows Reach
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