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//DING
*toneless computer voice*
//DONG
Hi, captain!
My name is Suzie, and i'm your personal AI. My task is to give you new information about our last project Distant Stars.
//DING
*relaxing voice*
//DONG
Please, sit comfortable and relax. Would you like to dring some sfesh space-juice? No? Ok, i'm just asking *smile*
//DING
*toneless computer voice*
//DONG
Let's talk firs about all progress that was made this month.
VISUAL AND ART
Our art and visual departament made great work to improve game visual. They've add some particles effects, 3D models of the planets etc.
If you need video sourse for details, please write about it in comments and my analyzer will download it here.
Also our artist has made some scetches of enemies ships. Looks great, right? Ok, ok, looks terrible, but our artist (some six-handed alien from distant planet in H34XFF-system) made this scetches from natural ships from his galaxy. *alien voice* You're ignorant, Suzie, and have no idea about space art! *alien voice end* Pfff, nonesense!
NEW GAME MODES
Our team decided to improve gameplay by adding new game modes. Now on each level you'll have specific goal: destroy enemies, stay alive for defined time, save hostages, collect energy etc. Of course all these goals can be combined. For example, you have to coolect energy and save hostages on the same level.
OPTIMIZATION
It was really big problem, but your unassuming personal AI (me) saved our project! I'm proud that my pro-molecular analyzer helped to increase performance on 230%. We don't use GUI anymore, only sprites and 3D.
//DING
*relaxing voice*
//DONG
NOTE
Captain, if you want to see all this changes yourself, just download free demonstration version 1.0 right here:
If it's not working you can download Distant stars right from Google Play:
//DING
*toneless computer voice*
//DONG
My processor hopes, that all this was useful and intresting for you, captain. I personally hope to see you again soon.
BYE.
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//SYSTEM IS OFF