You are the once-trusted bodyguard of the Empress. Framed for her murder and driven by revenge, you must become an infamous assassin, known only by the disturbing mask that has become your calling card. As you navigate a world torn apart by plague and oppressed by a government armed with strange new technologies, the truth behind your betrayal is as murky as the waters surrounding the city. The choices you make will determine the fate of the world, but no matter what happens your old life is gone forever.
An awesome game, yet I haven't finished it :P It's just really good :D I chose 10 out of 4 things I focus on when reviewing, it's Quality, Length, Lag and Story (atmosphere and stuff like that is included in the Quality!)
Quality: Great reality/cartoony like graphics, which is kinda cool, I wasn't to sure about it at first but I am now :D love the style! Atmosphere is cool, like the areas and the maps :D a worthy 10 :D Length: I have heard that this game is INSANELY long but I do not know xD Lag: I had a little bad GFX card so it lagged a little, but I got a new and there was no lag :D another worthy 10 Story: I love the story of this game, save Lady Emily :D And a bunch of other stuff added to the story, Corvo Attano wants revenge! Totally worth a big 10!
Quality: 10 - Length: 8 - Lag: 10 - Story: 10 As you can see, I really like this game, and hope it only gets better and better!
Its visual detail is really quite something, especially for the visual characterisation of each of the people you come up against. The gameplay is also quite riveting allowing all sorts of different playstyles, however when you compare it to other great stealth games you start to realize that dishonored lacks in alot of areas.
Characterization while graphically it gives you alot in facial features, the writing leaves alot to be desired. You are a silent protagonist and that really doesn't help things, at the HQ you get orders barked at you and the guards all seem so card board cut out evil. The story here is also fairly weak, theres a moral choice system which only weakens both the good and bad ending...
In Thief you had the players character speak to himself which added depth and personality to a otherwise fleshed out world and blurring the lines of whom is good and evil, the only identifiable common theme is the cynicism of the character and the fact that there are rich people out there that wouldn't be worse off if you took some of their wealth.
Another big problem is for a $60 game its really short. 4-5 hours is pretty lack lustre compared to other good stealth games out there. Stealth games don't have multiplayer to fall back on either so its a fairly big problem.
If feels like a game that needs more writers and a few more month of level design work to feel complete.
+Facial design of characters gives you insight as to whom they are without having to talk to them.
+Nice level design gets you exploring a fair bit. Not to big though to get lost.
+Fun, enganging, slow and fast gameplay. Slow when you have to sneak by, then fast when your spotted and make your escape. Blink ability really is a big plus to the whole game.
-Cardboard cutout character personalities. The moment you speak to someone your either being barked at to do orders or listening in on how evil the guards are.
-The silent protagonist
-Rather vague ending