Inspired by the days when you had to ride your bike to the local arcade and stand for hours with a pocket full of quarters just to get the satisfaction of blowing up some two dimensional pixels, Code Avarice has brought back the retro feel of the old button mashing games that consumed hours of our time. DimensionZ explores the feel of the retro games with a refreshing twist of the new school modern game industry. Get your button pushers ready.. because we are going to blow some stuff up!

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Today, I set out to write all the infrastructure that allows for multiple levels, which involved tons of new code, and modifying old code. I did it, here is how it came out...

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Today, I set out to write all the infrastructure that allows for multiple levels, which involved tons of new code, and modifying old code. I did it, here's how it came out:


I have never been one to enjoy GUI programming, it is rather boring and not very challenging, and silly issues tend to arise, but this was really fun and satisfying to implement. I would say it’s still a bit WIP, but it’s neat…I like it.This makes testing the game easier, since I can write specific levels to test different parts of the gameplay, and check for glitches.

Tomorrow, I work on the final boss…

Follow @spooderw on twitter for up to the second updates, or check out Codeavarice.com for our full development blog!

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