Depths of Peril is a single player action RPG (role playing game) with strong strategy elements. You play as a faction leader protecting the barbarian city, Jorvik, by destroying threatening monsters and completing quests. At the same time, you compete with rival factions to see who will rule the city. Barbarians choose their leaders by fighting to the death!

Dasaki says

9/10 - Agree (2) Disagree

From my time with the demo, I have to loosen my review a bit, considering I haven't gotten the whole gist of the game. But from what I can gather, the game features a huge RTS styled remix to the classic Diablo style RPG.

This game features a randomly generated land, pitting you with randomly generated guilds or "Covenants". You trade, ally, and go to war with these guilds in one small area of the game, while the rest of it is one big dungeon crawl. While I'm not as big a fan as most for this genre of RPG, I do say it is quite a good time waster. Even with it just being the demo.

In the end, your final objective is to just be better than the rest of the covenants, either through trade via alliances, or literal obliteration through raids and wars. This section of the game is kind of odd, and small, as the scale of combat in this is just house versus house with basically 4 humanoids and 4 animal/beast guards. While I'll admit there are some tactics involved, I feel it's a bit shorthanded, considering the full scope of the game. It's like putting Master Chief in a Forerunner holocaust in the Halo universe. While it's cool we've got The Chief kicking ***, the huge scope of that scenario is with the forerunners massive destruction.

To conclude, the game handles itself very well, even considering some of the limitations it put on itself. It drives the player to go out and find adventures, baddies, and loot, while still keeping a close eye on their assets at home, forging alliances, and going to war with other Covenants.

Suffice to say, I do plan on purchasing this game soon.