Depth is a PvP multiplayer game which blends heart pounding tension and visceral action in a dark aquatic world. Playing as either a diver, or a shark, eliminate your enemies using a combination of stealth, cunning, and teamwork.

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Media RSS Feed Report media Feast my minions, feast! (view original)
Feast my minions, feast!
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Hell_Diguner Dec 18 2011, 1:29am says:

That... is quite awesome.

+3 votes     reply to comment
Domo_Skully_ Dec 18 2011, 4:11am says:


+2 votes     reply to comment
icantfly1 Dec 18 2011, 5:10am says:

I like how the red-striped fish look like rocket launchers / rocket pods on the shark.

+6 votes     reply to comment
AJ_Quick Author
AJ_Quick Dec 18 2011, 10:32am replied:

they sorta work like that actually :)

They're called 'Remoras' they attach themselves to larger fish & Sharks for a free ride & to share food.

In Depth , the mako can shoot them at divers. The take a bite out of the diver and then return to him like a boomerang.

+4 votes   reply to comment
Jesusfreak Dec 18 2011, 1:32pm replied:

Frankly, I don't like that feature.

-3 votes     reply to comment
AJ_Quick Author
AJ_Quick Dec 18 2011, 5:16pm replied:

That's ok. You don't have to like it :) But it's fun and I don't see us removing it any time soon.

+3 votes   reply to comment
KEVLAR60442 Dec 19 2011, 12:26am replied:

Damaging the player seems a bit weird. I think to would make more sense for the Remoras to just swarm divers and severely disorient them. The worst a Remora could ever really do, at least in my dive experience, is barely scrape the skin.

+2 votes     reply to comment
Domo_Skully_ Dec 19 2011, 4:21am replied:

I agree with that, it would be like a shark flashbang.

+1 vote     reply to comment
Xan_Krieger Dec 18 2011, 6:19pm says:

barracudas attack? So is it basically an AI that eats divers without the sharks having to do anything?

+1 vote     reply to comment
AJ_Quick Author
AJ_Quick Dec 18 2011, 6:40pm replied:

yep. Barracudas function like 'alarms' in our game. If they spot a diver they will swarm him and cause him to bleed briefly. The blood leaking from the diver shows up on shark radar like a 3D 'ping' which indicates the general direction the bleeding diver is in. You can see it in the screenshot above (the red circles).

Sharks can re-position barracudas too, if they want to add / subtract defenses in a particular area.

Worth noting - On their own they don't really do much damage, but in concentrated groups they can actually rip a diver to shreds pretty darn quickly :)

+3 votes   reply to comment
Lupus_of_nox_noctis Dec 19 2011, 2:52am says:

I like the idea but i agree with Kevlar, Desorientating the diver is the best way to take this idea, Maybe throw in some special debuffs like decreased speed ect.

+1 vote     reply to comment
Domo_Skully_ Dec 19 2011, 4:22am says:


+1 vote     reply to comment
Phalanx300 Dec 20 2011, 9:06am says:

As others have said disorienting the diver would be best. Don't like it this way :/..

+1 vote     reply to comment
Xan_Krieger Dec 20 2011, 12:26pm says:

Another question I have here is can you explain the minimap thing in the lower left? I can understand the green allies and the red enemies but what are the big green circles around the green ones? Also will the minimap tell whether a target is above or below you?

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AJ_Quick Author
AJ_Quick Dec 20 2011, 1:46pm replied:

The faint green circles represent the vision radius of the barracudas. They tend to stack up when you've got alot of barracudas close together, it's something we're gonna be tweaking :)

If a target is above / below you its opacity is reduced. We're probably also gonna add something like an up / down arrow next to the icon as well for added clarity.

+1 vote   reply to comment
u-raptor Dec 20 2011, 11:17pm says:


+1 vote     reply to comment
fragfest2012 Mar 4 2012, 3:26pm says:

Disorient is the only fair thing in this case if you ask me.

+1 vote     reply to comment
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Mako watching as barracudas swarm a diver ..

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Dec 18th, 2011
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