Defender's Quest is a Tower-Defense/RPG Hybrid for Mac/Windows/Linux. "It's Brilliant" - Rock, Paper, Shotgun "Incredibly Fun" - Destructoid Think Final Fantasy Tactics meets Tower Defense. Defender's Quest tightly focuses on three things: tactical depth, customization, and story. That means no random encounters, no spikey-haired emo kids, no forced time sinks, and no tedious, repetitive battles. The battle system builds off of tower defense, with individual characters taking the place of towers. Each character levels-up, learns skills, and equips gear individually, allowing the player to customize their battle experience and strategy. The overall game structure is similar to "tactical" RPG's, but with a real-time battle system. Game speed is adjustable, and commands can even be issued while the game is paused. Also featuring an engaging character-driven story written by an actual English Major!
Like Tower Defense? Like RPG's? Character visual customization? Proper spelling and grammar? This game has it all, and with no grind required. The creator is helpful and responsive, the gameplay is engaging and fun, and the characters are memorable and clever. Stages can be replayed at higher difficulties, with extra rewards, lending to replayability. This game is a must-have.
This is a horrible game. Despite them claiming to focus on costumisation, tactical depth and story. I only find the story rewarding. The dialogue is witty and good, something I have fully enjoyed. But the game itself is merely a question of giving your guys the best equipment and then placing them around, and go have a snack while everything sorts itself out. Although I wouldn't call this game grind based, since grinding takes some participation on the players part, I would say it is rather bland and meaningless. Watching your guys obliterate one wave of enemies after another so you can get that +something sword, or that level up.