Dead Space 3 brings Isaac Clarke and merciless soldier, John Carver, on a journey across space to discover the source of the Necromorph outbreak. Crash-landed on the frozen planet of Tau Volantis, the pair must comb the harsh environment for raw materials and scavenged parts. Isaac will then put his engineering skills to the ultimate test to create and customize weapons and survival tools. The ice planet holds the key to ending the Necromorph plague forever, but first the team must overcome avalanches, treacherous ice-climbs, and the violent wilderness. Facing deadlier evolved enemies and the brutal elements, the unlikely pair must work together to save mankind from the impending apocalypse.

TheUnbeholden says

7/10 - Agree (4) Disagree

The series feels like its still going strong even with some bad points.
While the characters seem stronger than before (with decent dialogue and good facial animations), the story feels move contrived then ever. In the last game I was willing to let it slide that the colony was able to recreate a alien marker (sophisticated alien technology of which has a genetic/artificial construct with a alien intelligence?), Clarke's role is shoe horned in, somewhat contrived.
Storyline goes into comical routes that I won't spoil here. It like previous games mostly relies on mystery to make the story interesting but when the reveals come they are forgettable.

The aliens however are heavily improved, theres a larger number of designs that take more inspiration from the spiritual inspiration of The Thing. The crafting has taken a huge overal, before it was just upgrade certain weapons, find some blueprints to buy one. Now its create them from scratch and the variety in this is HUGE.
Theres no hallucinations or subtle sounds, Issac seems pretty cool and calm the few times crazy stuff goes on. Visceral games aren't known for horror.

While weapon customization a big plus (engineering skills put to the test) but its universal ammo system pretty much makes running out of ammo a impossibility, but then again, the standard game has was never about survival horror. I suggest Pure Survival mode.

There are co-op only levels, why are they attempting to tailor this to the casual gamer crowd? The cover based shooting that lasts about 30 minutes or so about an hour into the game is a very small part of the game but feels tact on and out of place (and a very short sequence near the end).
Its not a natural extension of the combat which was all about being tackled by aliens, curbstomping, meleeing and cutting off limbs. Here you have convenient walls to hide.

+gorgeous
+sounds are high quality
+crafting
+characters
+less linear (side missions)
+coop
-Universal ammo
-story
-not scary