Dead Space 3 brings Isaac Clarke and merciless soldier, John Carver, on a journey across space to discover the source of the Necromorph outbreak. Crash-landed on the frozen planet of Tau Volantis, the pair must comb the harsh environment for raw materials and scavenged parts. Isaac will then put his engineering skills to the ultimate test to create and customize weapons and survival tools. The ice planet holds the key to ending the Necromorph plague forever, but first the team must overcome avalanches, treacherous ice-climbs, and the violent wilderness. Facing deadlier evolved enemies and the brutal elements, the unlikely pair must work together to save mankind from the impending apocalypse.
The series feels like its going downhill, while the characters seem stronger than before (with decent dialogue and good facial animations), the story feels move contrived then ever. In the last game I was willing to let it slide that the colony was able to recreate a alien marker (sophisticated alien technology of which has a genetic/artificial construct with a alien intelligence?), Clarke's role is shoe horned in, somewhat contrived.
Storyline goes into comical routes that I won't spoil here. It like previous games mostly relies on mystery to make the story interesting but when the reveals come they are forgettable.
The aliens no longer try to scare you, before it was repetitive scare after scare but here they never jump up while "appearing" to be dead, now they just run at you as soon as you enter the room.
The enemies themselves aren't as scary, theres a greater variety here and the uniqueness of their design has been stretched thin. Theres no hallucinations or subtle use of sounds, Issac seems pretty cool and calm the few times crazy stuff goes down.
Visceral games seem to have given up on horror.
While weapon customization a big plus (engineering skills put to the test) but its universal ammo system pretty much makes running out of ammo a impossibility thus weakening a big aspect of survival part of the horror and you can only carry 2 weapons now.
There are co-op only levels, why are they attempting to tailor this to the casual gaming crowd? The cover based shooting that lasts about 30 minutes or so about an hour into the game is a very small part of the game but feels tact on and out of place (and a very short sequence near the end).
Its not a natural extension of the combat which was all about being tackled by aliens, curbstomping, meleeing and cutting off limbs. Here you have convenient walls to duck behind behind.
+less linear (side missions)
-2 weapon limit
Dead Space 3 to say the least is pretty fun, and epic at least in my opinion. While it isn't really that scary it is fun and can be a bit challanging at times, while the universal ammo system is neat it makes it almost impossible to run out of ammo and the fact that you can make your own ammo just adds to that. All in all Dead Space 3 is a fun game but does have its flaws.
I was very excited to buy this game instantly after the release. It was a great game to be honest, the space environment looked great, story was good enough, as simple as possible, but a good reason to fight anyways, the frozen planet felt an odd idea for Dead Space series at first, but because it was still roaming around in abandoned buildings, the atmosphere was still there. I wasn't bored at all, ending felt not-atmospheric sometimes, but definitely worth playing.
Fun, scary and feels like a mix between DS1 and DS2 with some "Alien" or "Aliens" theme jingle thrown in when you finally reach the snowy planet; Tau Volantis.
It takes HOURS just to get there, before that it's classic (single-player recommended!) Dead Space horror-action-goodness (jump scares, disturbing audio recordings like "MAKE US WHOLE!!", seeing a shadow run into the vents and so on), with Item and Weapon Crafting which is awesome and
you can spend a long time thinking where to put what and what to create
with this new item you found (like a CHIP that gives you "+2 damage, -1 clip", or a frame for a SMG or Shotgun and so on!
It's a brilliant game and feels EXACTLY like Dead Space 2.
Essentially a poor sequel that forgets its roots. The story is convoluted and uninteresting, the characters focus on melodrama rather than the fact that there's monsters trying to kill them, and the action is repetitive. There's no impact when hitting the enemies as they feel too light and hollow. There is even less tension as seen when fighting the human enemies.
I'm aware that the game is designed for the casual crowd, but things like fighting a giant mining drill was just ridiculous.
Areas to explore
Good:Singleplayer&Co-Op Story Mode (and good because they are both same story)but i think they should add choosing some missions like in battlefield 3 CO-OP.Huds,characters,sounds,weapons and things like "Editing your weapon in Bench,Chancing+Upgrading your Suit(armor) in Suit Kiosk".If you are playing CO-OP There are some Special Co Op Missions In game.There are somethings like climbing areas,driving a ship in 1 objective etc...
Bad:if you even choose easy difficulty its like medium or hard sometimes
My Rate is 9/10