You are Ryan Barlow, after receiving a letter from your ex wife informing you that your daughter has cancer, you return to your home city of Rigshore. But, the city has changed, the streets are desolated, the residents have all but disappeared. You must investigate what has happened to this once great city, and above all else, find your daughter.

Post news Report RSS So, how is the game right now?

I plan on posting these updates frequently as I'm constantly adding to the first chapter of the game. Expect nerdy stuff and boring life stuff...

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So, where do I start? By now, some of you have hopefully played the demo, and I really hope you saw more than simply a demo, I hope you saw it as a peak of what is to come.
As for development, each area of the game, the ones separated by loading screens take me at least a week each to finish, those of you who are familiar with FPSC (FPS Creator) may think that seems a little lazy, but hear me out first. I can't rush through creating this game, I have worked on games in the past, some popular, some complete failures, without getting completely off track, what I am trying to say is that creating the level design, balancing the flow of the gameplay, following a set art layout, sound design and environmental details take a long time to implement when you are a perfectionist like I am. I also have a pretty hectic personal life too so I can't always spend every day working on the game.
Good news? YEAH! There's loads! I was sat outside my house last night, smoking (I'M HEALTHY BITCHES!), and I heard the most awesome sounds of the wind howling through some trees, I ran inside to get my laptop and my mic...Lets just say ambience isn't a problem now! I have also learnt quite a bit of coding for FPSC which will help create some of the puzzles I wish to have in the finished game, as well as enemy/environmental encounters. Finally, I have been working on adding a much more realistic blanket of ground fog in the outside areas of the game. I would like to say progress is coming along greatly!

Thanks! More updates soon!

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