Darfall is a strategy survival city-builder with RPG elements. You lead your hero with a band of warriors to defend your settlement, explore the corrupted land and craft new items. Expand your settlement and defeat the darkness coming from everywhere.

Post news Report RSS DevBlog #1 - Darfall Announcement

Hello all! We are two indie developers, Lukas (me) and Martin, working on a Darfall game, where you build, defend, loot, explore and survive waves of undead invasions during the night.This is the first dev blog, we hope one of many, where we introduce the game and ourselves to you.

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Hello all!

We are two indie developers, Lukas (me) and Martin, working on a Darfall game, where you build, defend, loot, explore and survive waves of undead invasions during the night.

This is the first dev blog, we hope one of many, where we introduce the game and ourselves to you.

I started this project several years back as a solo programmer. The original game was a player controlling this viking village, balancing its economy, all made using just 2D graphics.

The project later transformed into a 3D game, where you fought over a control of various islands inhabited by enemy factions :D

Later on, I removed the islands and just made one giant map where you built a city and defended against invasions. This was more or less the idea of the game we currently have. We then introduced some unique mechanics, like leveling and equipping a hero, crafting of items in your city, or a day & night cycle.


A year ago, my artist friend Martin joined me in this endeavor. Martin did a great work on marketing, steam page, game trailer and the UI art. We also do a game design together, so you can imagine how two different mindsets have to work together and try to connect ideas into a single one (while still trying to stay friends :D)

You can watch the announcement trailer Martin made here:


The project is done in a Unity engine, as this is the engine I've been working with for almost 10 years, both in hobby projects and professionally.


Above you can see the entire map generated from the Unity editor view.

And this is where all the work is done from my side on the project


And this is Martin's desk, you can see the creative notepad he uses for his sketches and ideas :D


We hope you liked this brief introduction about us and the project :) Next dev blog post will be about the Main Menu rework we focused in the past week.

See you in the next blog post!

Martin and Lukas from SquareNite.


Check out our Instagram - Twitter - YouTube - Steam - Official Website.

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