The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Damzel is a first person squad protection game set in a post-nuclear British city. You control a force of agents in order to protect various characters as they move around the procedurally generated city on a variety of missions. The city itself is run by a foreign corporation and is inhabited by both normal citizens and enemies from rival corporations. Your mission is to neutralize any threat to the assets in your care. However it is not always clear who is the biggest threat, your enemies or the characters you are protecting.

  • View media
  • View media
  • View media
  • View media
Report RSS Damzel intersection, wireframe etc. (view original)
Damzel intersection, wireframe etc.
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Tabbarn
Tabbarn - - 112 comments

This game looks really promising.
I would make the heads just a little less wide, just a suggestion.

Reply Good karma Bad karma+1 vote
xXMaNiAcXx
xXMaNiAcXx - - 4,807 comments

Mr. Anderson, come with us!

Reply Good karma Bad karma+1 vote
werty2517
werty2517 - - 242 comments

So...this is a FPS?....

Reply Good karma Bad karma+1 vote
theM3nace
theM3nace - - 331 comments

'Black shades' inspired perhaps?

Reply Good karma Bad karma+2 votes
DewmBot
DewmBot - - 518 comments

it would be nice to see an improved verion of black shades

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Thought you might like to see a typical intersection area. The mesh isnt final yet (that will be generated a lot later, with texture and shader and such). Then finally a shot of the intersection populated with "boxguy" programmer art. These are the agents I test with for now.