Cyph is a cyberpunk indie game where players will have to complete missions attempting to avoid triggering alarms that spawn waves of increasingly difficult enemies. Hacking cameras, locks, computers, doors to acquire files, prototypes and people. Successfully completing missions to earn more and more credit to buy better weapons/cyberware/hardware/software to enhance the cybernetic character. More Difficult missions give higher rewards. Players will replay levels in different missions. Critical Mission items will be placed in randomized containers. Routes maybe randomized. Difficulties will also increase relating to cameras, locks, hacking etc Influences include: Syndicate Wars, Deus Ex, Shadowrun (Snes & Megadrive), Necromancer, Blade Runner, Ghost in the Shell, Akira.
Weapons concept by Jamie of Magic Stone Studios
The head on the end reminds me of something I saw that I think related to power rangers... other than that, nice.
I see what you mean actually, maybe when we model it we will complete it without the bottom jaw part and just extend the teeth on it or something, because it does look a bit like a dinosaur when i want it to look more Egyptian.
Thanks for the comment
i really like the third one with the front hand guard.. but i suggest going for a solid stock on this one. foldable kinda makes it look cheep
oh.. and i just realized. that the red lines on the magazines to the third one are more.
so are you going to have a type of upgrading kit/station or a weapon ranking system??
no it is unlikely there will be an upgrade system, I have to keep project size to a minimum