Cyph is a cyberpunk indie game where players will have to complete missions attempting to avoid triggering alarms that spawn waves of increasingly difficult enemies. Hacking cameras, locks, computers, doors to acquire files, prototypes and people. Successfully completing missions to earn more and more credit to buy better weapons/cyberware/hardware/software to enhance the cybernetic character. More Difficult missions give higher rewards. Players will replay levels in different missions. Critical Mission items will be placed in randomized containers. Routes maybe randomized. Difficulties will also increase relating to cameras, locks, hacking etc Influences include: Syndicate Wars, Deus Ex, Shadowrun (Snes & Megadrive), Necromancer, Blade Runner, Ghost in the Shell, Akira.
Modular Environment Design by Franklin Chan
Huey from the boondocks?
sometimes concept artists use pictures from their favorite shows or football teams as place holders. We wont be putting any such material into the final game.
Aight, thought it was kinda strange ^^
stack that ****!
it looks interesting, reminds me of some concept to simplizize food supply, I think it was from Orion