Do you ever dreamed of creating a cyber sports team? Or dreamed of when yourself play your favorite video game at the professional level? You will be able to experience all these feelings in our game and gain experience in manage activities. Currently the game under active development and release is planned for the 4th quarter 2015 - 1st quarter 2016. Thanks for supporting us to make this game great and please provide feedback, we would love to hear your opinion. This game is inspired by the latest The International 2015 and Football Manager in particular. Build and manage your own team Get started either as a free agent by collecting players in pubs or take over leading the already collected team and pass it to victory. You can be not only a coach but also a player to customize your own past and will choose your future in cyber world. You have to choose tactics, set trainings, signing partners, create organizations and child farm commands in the game world

Post news Report RSS Cyber Team Manager's / Steam Early Access update 12.04.2016

Greetings dear players, it’s finally time to release the new update for Cyber Team Manager! It’s been quite awhile since the last update and we are getting closer to full release. I can say with confidence that the main coding for the game’s engine is finished. The remaining functions will be completed much faster than before. This announcement will be divided into three parts: Why this update has been delayed for so long, what we’ve done so far, and what’s to come in the next update.

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Greetings dear players,

It’s finally time to release the new update for Cyber Team Manager! It’s been quite awhile since the last update and we are getting closer to full release. I can say with confidence that the main coding for the game’s engine is finished. The remaining functions will be completed much faster than before. This announcement will be divided into three parts: Why this update has been delayed for so long, what we’ve done so far, and what’s to come in the next update.

So with that I would like to begin. We were a small and vigorous team, but unfortunately with the end of January, our team was reduced to one person. (just me) This was for a variety of reasons that would be ethically wrong to release publicly. This greatly slowed down the development of this update. Working alone, I had to rewrite all of the match panels from scratch. As stated earlier, the main coding is now complete, with only MOBA related content remaining. (development for other genres will start from the beginning of summer). If you’re reading this update and thinking the game will never be released, there’s no need to worry. I have over 5 years of experience in designing and coding. I’ve also recently teamed up with a very enthusiastic UI designer and developed a battle interface. We are currently working on icons for characters and skills (more on this later). In addition, we’ve been joined by two proofreaders to help correct existing and future grammatical errors. There are many challenges ahead, but I’m very confident that we’ll surpass them all.

heroes pick ban


Changelog:

  1. Reworked match mechanic. (You can now select heroes and fight on the battle screen)
  2. Added panel for picks and bans.
  3. Added panel for battles.
  4. Added algorithm for hero pathing, based on Djikstra’s algorithm.
  5. Added formulas to calculate gold / experience gained from kills.
  6. Added 30 new unique heroes.
  7. Modified skills for some heroes. (Temporarily hidden from public build)
  8. Saving and loading temporarily disabled. (Very buggy, incomplete by the original developer)
  9. Added viewing screen for heroes and stats.

Preview of the next update:

  1. Enabling the gain of experience / gold from killing heroes.
  2. Adding heroes gain of experience / gold from farming creeps.
  3. Fixing the heroes’ pathing and positioning in maps.
  4. Introducing the remaining 30 unique heroes.
  5. Adding skills to 10 heroes.
  6. Adding a score-keeping system for K / D / A.
  7. Adding a description for every skills.
  8. Adding statistics for each hero.
  9. Adding recommendations for choosing heroes.

fight

I’d also like to let you know that I’ve private my profile in order to avoid having to deal with attacks from haters. :) Nevertheless, I'm always open to constructive criticism or suggestions. (e.g. we received an email from one of our players, Matej, who did some research and made suggestions on how to improve the game) The easiest way you can reach me is via Twitter, which I check 5-10 times every day.

email: cyberteammanager@gmail.com

Twitter: @CyberTeamManage

Sincerely yours,

The Tambourine Team

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