Top-Down fast paced shooter with counter strike aspects and a 34,000+ player community. Includes single player vs. bots and multiplayer modes such as CTF, FFA and classic TDM. It also has a mapmaker with a large map database and automatic updating.
CSPSP is a homebrew game for the Sony PSP, originally based heavily on Valve's popular Counter-Strike game. It's a two-dimensional overhead (top-down) shooter that features simple team gameplay and a variety of weapons. CSPSP focuses heavily on multiplayer gameplay and is one of the most popular networked PSP homebrew games.
NOTICE: I AM NOT THE CREATOR OF CSPSP BUT SIMPLY UPLOADING THE FILE HERE. CREDITS GO TO ORIGINAL CREATORS.
However, there are still a few changes that I think are noteworthy. First of all, I think I've fixed the bugs responsible for those annoying crashes during map downloading; I've also reworked some of the netcode to be (hopefully) more solid in general. In addition, CSPSP no longer requires reading from the idstorage (so HBL users -should- be able to play now...). Finally, I added an exception handler - when CSPSP crashes, it will try to print out a blue screen with debug information; this will help me track down bugs faster.
Oh and most importantly, bots now buy their own weapons when they get the money! Awwwyeahhhh.
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UPDATES
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-potentially fixed the freezing bug during map downloading
-tweaked networking code to be more robust (and caught a few bugs); also fixed
major exploits (speedhacking, infinite ammo, etc.)
-added check for tempAR (not allowed in multiplayer)
-added a menu for server admins to kick/ban players more easily
-added graphical gun delay indicator
-added a time slowdown effect at the end of a round
-fixed the bug in ffa where spectators' scores weren't being reset on new round
-added a limit on the rate of chat messages (to prevent spamming)
-bots will now buy their weapons when they have enough money
-added exception handler (debugging info should now be printed during a crash)
-fixed a memory leak with the player icons
-fixed a potential divide-by-zero bug
-removed idstorage requirement (so CSPSP should run with HBL now - untested...)
-fixed a bug where half downloaded maps weren't being correctly deleted
-tweaked the server list pinging
-v1.91 fixes a small bug with updating profile info
Anyways, enjoy the update! Questions, comments, etc.
will this work on my psp 3000 fat32??
btw first comment
It did on my fat psp so it should work on yours to. BTW, the game is entertaining and fun, good job! Can you possibly add terrorist people with C4's and add more levels? If you can, thanks. If not, oh well...
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