Crypts of Avaritia is a combination of randomly generated dungeons together with a first person view with gameplay similar to Heretic/Hexen combined with Dungeon Hack, Ultima Underworld, Dungeon Master, Might & Magic, Daggerfall, Arena and other games in the same genre. The gameplay will not force the player into melee combat as many other RPGs do, instead choice will be given to approach any problem the way the player seem fit, just like in Deus Ex. As such there are many non-combat skills for the player to upgrade. There are strong survival-mechanisms coupled to the gameplay, such as the player need to sleep, eat and drink water. You can also break bones, bleed and get poisoned.
I first look of what to expect when it comes to the menus. Also some added things gameplay wise.
Posted by r3jonwah85 on Nov 20th, 2013
I have mainly worked on the menus the last couple of days and starting to get it to a place I would like function wise. Graphically it still looks like crap but that can and will be changed later on :)
The most notable things would be in picture 3, here you see some of the parameters the player can set before starting a new game.
Other new stuff is highlighting of items when the player is close, starting to build the game manager to put everything together, generation of weapons (a bit over 1000 unique weapons, and some added variation stats wise on those as well), potion effects and passive effects from equipment etc., and other small stuff that I do not remember now. Will keep on working on item randomization tomorrow, will keep you guys updated!