Crimson Diaries is the first installment in a series of horror games from Aperture Studios. It is now a 3d game powered by the Aperture3d engine - which is being developed alongside this game.
It's been a long time since we announced it and finally we bring you our first progress update!
Posted by hgoel0974 on Oct 13th, 2013
At long last, the first update to Crimson Diaries : The mystery begins.
Well, technically it isn't an update to the game itself but to the engine which will be powering the game - the Aperture3D Engine.
We could have brought in an update earlier but got caught up with adding more and more features so that this update would be a good one. So without further delay, here's the video:
We're demonstrating the vibrant colors created by HDR and Gamma Correction and you can also notice the vignette around the screen. The sky is procedurally generated using a custom algorithm. Our engine is also integrated with the excellent BEPUPhysics engine. Additionally, the entire scene is rendered to a texture which is then displayed as a full screen quad. This entire setup runs at a full 60 FPS on a PlayStation Vita and even outperforms the PC simulator - which runs the same scene at 15 FPS.
Oh, and before you say that the scene doesn't look spooky at all, this is just a tech demo, we need a brightly colored scene to be able to see the effect of our custom shaders.
Since PSM is performing better than we expected and we believe in pushing everything to its limits, we will continue adding effects to improve the graphical quality of all our games which are/will be powered by this engine.
Some of them being:
- realtime shadows
- realtime screen space ambient occlusion
- frustum culling (to get even more performance out of the platform)
- depth of field
- motion blur