Contagion isn't your average Zombie Shooter but instead takes a more realistic and different approach to the popular genre with unique characters, environments, weapons, items, and a built in system that makes every round completely unpredictable with resources, objectives, and paths ever changing. From the creator of Zombie Panic: Source Brian "Tatsur0" Comer we introduce it's spiritual successor.

Media RSS Feed Report media Contagion Early Alpha Game-Play Teaser Video
Post comment Comments  (0 - 50 of 55)
MrProComics Aug 26 2011, 6:28am says:

That was sick.

+5 votes     reply to comment
MkAndersson Aug 26 2011, 6:32am says:

Great looking alpha fotage.
though I feel the item placements are a bit random and overused.
I'd say cut down half of them and maybe not place it in the bathroom :P
looking forward to more videos

+1 vote     reply to comment
Tatsur0 Author
Tatsur0 Aug 27 2011, 3:10am replied:

The item placement was tossed together for testing to spread out on the first floor. It has since been changed like the description says and even then it wasn't enough back then heh.

+1 vote   reply to comment
(voythas) Aug 26 2011, 6:34am says:

Looking good!

+3 votes     reply to comment
TheShadowMG Aug 26 2011, 6:45am says:

Zombies are too weak (or weapons are overpowered). And adddin an "ambush" system (5-10 zombies) makes the game more hard and awesome. And for escape stages (if there would be one) addin a barricade system to keep zombie behind the door for Z-X min (more zombies less time) to wait for the elevator or to unlock a door makes easy to survive

+3 votes     reply to comment
Gandbon Aug 26 2011, 6:58am replied:

well it could be that he put something in the server to so u can see the human game play.

+1 vote     reply to comment
Waddlesticks Aug 26 2011, 7:27am replied:

This is the alpha version of it. It will be just the 'Basis' or 'Skeleton' of the game. So everything you just said have probably been added already.

+2 votes     reply to comment
Tatsur0 Author
Tatsur0 Aug 26 2011, 10:30am replied:

As we stated in the description everything you see has been updated, as for the number of zombies I set a limit through our unique spawning system for sake of convenience and again not to reveal too much. As for damage while it's still being tweaked zombies are quite tough but you'll notice I aim for the head which we felt was important when every bullet will count and you won't have all that ammo sitting around. Though that being said again we do have an Ideas & Suggestions thread for exactly this sort of post so it doesn't get lost in traffic. We look forward to revealing more soon.

+3 votes   reply to comment
DavetheZombieSlayer Oct 22 2011, 10:17am replied:

Look, I hate Zombie Panic, I realy do, but this game looks like it could be pretty fun.

+2 votes     reply to comment
Stickman47 Dec 30 2011, 7:15am replied:

I agree this game looks way better than ZP:S and yes I do HATE ZP:S like you do. This game is probably going to get some kind of reward. Then in the future they could make Left 4 Dead 3! (Unless they get sued for copyright)

0 votes     reply to comment
Stickman47 Dec 30 2011, 7:14am replied:

I'm also wondering how long this game has been worked on until Alpha.

0 votes     reply to comment
Tatsur0 Author
Tatsur0 Aug 26 2011, 6:55am says:

Remember to read the description which I think will help alleviate concerns. As for game-play features those will be revealed over time and on occasion during interviews. Thanks for the positive response guys :)

+1 vote   reply to comment
KEEP_IT_UP! Aug 26 2011, 7:08am replied:

great footage! after reading the description i am really curious aboutr the changes already did to that build (because you already mentioned all the weakspots of it) ;) can't wait to see more.

ps: the hand models are one of the best ones i've ever seen in games... really great modeller on your team!

+3 votes     reply to comment
Mr.John Aug 26 2011, 9:02am replied:

animations are pretty solid too.

+2 votes     reply to comment
Dr.Goupyl Aug 26 2011, 7:05am says:

Good looking ! Even if the zombie AI looks dumb right now.

+1 vote     reply to comment
thekolokolone Aug 26 2011, 7:09am says:

Its cool enough for alpha. But as I see animation still could use some work... :)

0 votes     reply to comment
biodude Aug 26 2011, 7:16am says:

looks cool guys, still can't wait :)

0 votes     reply to comment
Waddlesticks Aug 26 2011, 7:28am says:

This alpha footage makes this look really REALLY promising :)

+3 votes     reply to comment
Kapukw Aug 26 2011, 7:36am says:

Nice hands animation. Realy nice!

+3 votes     reply to comment
gazornonplat Aug 26 2011, 7:49am says:

The animations and models in particular are good, I like the minimalist HUD as well, good for immersion.

+2 votes     reply to comment
Tatsur0 Author
Tatsur0 Aug 26 2011, 9:50am replied:

There will be an option to keep the HUD displayed rather than fading out when not in use for those that prefer it but our goal was to avoid forcing those who would like to immerse themselves in the game while avoiding any complicated system that might hinder the experience. Another gameplay vs realism decision. We look forward to sharing more in the near future!

+3 votes   reply to comment
JonnyBoy0719 Aug 26 2011, 8:19am says:

Can't wait until its released! :D

+3 votes     reply to comment
x56erx Aug 26 2011, 12:39pm says:

the fact that there is ammo on every 3rd or 4th table is as unrealistic as the recoil of your mp5k is. This weapon is a kitten, and has almost no recoil, even without the buttstock of the original mp5.

+2 votes     reply to comment
xalener Aug 26 2011, 12:51pm says:

This looks really damn nice. the look of the office brings F.E.A.R to mind.

+2 votes     reply to comment
mckool Aug 26 2011, 2:17pm says:

Wow! Those are the best hand models I have seen in any FPS game to date!

Great work!

+2 votes     reply to comment
xXMaNiAcXx Aug 26 2011, 3:29pm says:

Is it just me or the zombies are taller than the player? Am I the only one who didn't like the HUD? I think that the guns could be a bit... more... fat, they are kinda too thick.

Gameplay isn't as unique as I thought it would be, it looks more like a mod than to a game, even though it is an alpha

That's my opinion, please, I don't want to be disrespected neither want to create a shitstorm, so please if you have anything wrong with what I posted, say politely, no need for flaming.

+2 votes     reply to comment
Tatsur0 Author
Tatsur0 Aug 26 2011, 5:34pm replied:

The zombies are the same height as the players and the height of the players view was matched to the eyes but will keep that in mind this week as I hold daily PTs and updates with Declan and other developers as well as our weekly meeting.

I'm sorry to hear you didn't care for our HUD but I have to say the team and I really took a shine to it. As for the guns you say "could be a bit more fat, they're kind too thick" I'm going to assume you meant to say too thin. The weapons are accurate but as always game-play > realism and it has been worked on :).

As for game-play there wasn't much of that shown so it would be hard to judge considering it was 1 player vs AI (that was toned down for convenience) but we tried to express that in our description so you wouldn't make the mistake of prejudging too early.

I've been a modder for 15 years and when a mod no longer shares textures, lighting, sounds, assets, anything at all beyond the Engine (that has and is being updated all the time) I'm not sure what doesn't look like mod. Maybe you could be a bit more specific?

We can win everyone over but we hope you'll stick around as the team is working hard to bring you a truly unique and atmospheric zombie survival horror experience (again not through this video. Think of it as proof of life before we demand a ransom).

0 votes   reply to comment
xXMaNiAcXx Aug 27 2011, 5:35pm replied:

When I said it looked like a mod I meant it didn't feel as a game, it felt like I was watching a mod's video, the gameplay was way too simple and felt like Half Life 2 mods, that's what I meant.

Well one thing I want to ask, will the game have an improved barricading system (Improved from ZPS)? I'd really love to see that. I always wanted to play a game with a nice barricading system, and must say that ZPS is what made me feel closer to this wish.

I didn't mean the game seemed bad just to clear things out, I just think it could be better.

0 votes     reply to comment
Tatsur0 Author
Tatsur0 Aug 28 2011, 6:13am replied:

The video was recorded awhile back to show off that it was in a playable state and intentionally toned down. I've seen triple A titles with less action so still don't quite understand the "Mod" comment but I figure that'll be settled later with future updates and the release of the game.

We will reveal features in time but if there was a barricading system it would definitely be an improvement over ZP:S or at least what we consider to be an improvement.

It's still early and I appreciate you sharing your point of view but it helps to express things a bit clearer as constructive criticism so others might not get confused. Cheers!

+2 votes   reply to comment
pillzXcrash Sep 9 2011, 11:30am replied:

I'm a bit late, just went to the ZPS site to check on the status of your game. When I was watching the video, the first thing that popped into my head was exactly the same thing. It seems like a "mod". It's hard to explain, but it just has a familiar look to it, as if I'm browsing the cubicles in a Gmod game mode like TTT. The door sounds are familiarly annoying(because all doors squeak), the ADS isn't unique, and more importantly, the general concept of a zombie game is becoming too common. It needs to be something radically different to get any popularity, or it's just going to be thought of as "Another zombie mod" even if it isn't a mod. I understand this isn't the finished product, but it doesn't seem to exciting. If you want to set yourself apart from all the other games it needs something more.. So I can't wait to see what you guys do with it.

+3 votes     reply to comment
Sn4rk Nov 17 2011, 3:03am replied:

It should be realism > game-play

+1 vote     reply to comment
KingJones Aug 27 2011, 2:41am says:

This is Going to be one Sick *** (AWESOME) Zombie Game!

+1 vote     reply to comment
skyw4rp Aug 27 2011, 10:15am says:

animation still could use some work

keep it up and good job

+1 vote     reply to comment
Stealthgato Aug 27 2011, 6:25pm says:

Recoil on the MP5K is really weird, and the lack of a sway animation during walking also looks bad (you probably have already addressed this since this is old footage but still). Looks pretty good overall.

+1 vote     reply to comment
Garfusa2 Aug 27 2011, 8:01pm says:

I think the most refreshing thing, was the animation to pick things up.

Overall (I know this is alpha footage) it was fantastic and well done.

Keep up the good work :)

+2 votes     reply to comment
Maninblue999 Aug 28 2011, 4:32am says:

Woah, insane quality, this looks like a whole new game!
I would definetly pay to play this.

+2 votes     reply to comment
KarimIO Aug 28 2011, 6:41am says:

Great job, looks amazing. I love the pick up animation, but I think you should have a delay before it is actually picked up.

+1 vote     reply to comment
GmansFan Aug 30 2011, 7:05pm says:

Um, maybe add some kind of special zombie in the police station?
Maybe like a SWAT officer or something. Looks good.

+1 vote     reply to comment
azultain Aug 31 2011, 2:09pm says:

so much ammo, weapons, it is not the spirit of zps

+1 vote     reply to comment
Tatsur0 Author
Tatsur0 Aug 31 2011, 5:10pm replied:

We attempted to be clear in the description and with replies that the video does not represent the games current state and actually ZP:S has more ammo in nearly every map. That being said there wasn't enough ammo in that version of the game in total to safely make it through the map. Quite a lot has changed and every round does/will count so going Rambo = guaranteed death. Hope the helps alleviate some concern.

+1 vote   reply to comment
azultain Sep 10 2011, 12:55pm replied:

good to listen !

+1 vote     reply to comment
Foof898 Sep 5 2011, 8:43am says:

Will headshots be required to kill the zombies?

+1 vote     reply to comment
Foof898 Sep 5 2011, 8:45am says:

oh, and also, can you lock doors? And will the zombies be able to eventually break them down? That'd be neat.

+1 vote     reply to comment
Tatsur0 Author
Tatsur0 Sep 10 2011, 6:50pm replied:

We're not yet ready to reveal features but will in the near future. Of course not spoiling the entire game if we can help it.

+1 vote   reply to comment
Deadops Sep 19 2011, 12:13am says:

stop waving at that ammo son

+1 vote     reply to comment
CzarnySmok Oct 22 2011, 1:56am says:

Very nice!

+1 vote     reply to comment
ScarFace7454 Oct 22 2011, 10:36am says:

so ******* tracking this, this looks amazing.

+1 vote     reply to comment Oct 22 2011, 6:00pm says:

superb first person animations my friend. my only critique is the proportions seem a little off sometimes with doorways, tables etc (at least how i see it). Also, I would like to see a lot more done with lighting and enemy animation (but you are probably already working on those things ;) ).

I love how professional everything is about your work (your teams website, the models, the environments). If you keep on with this quality the I could see you grabbing moddb front page with every update. Keep it up!

+1 vote     reply to comment
Mr.Dan Oct 31 2011, 2:17am says:

Even tho this is an alpha footage video, i would still download this **** and play it!

+2 votes     reply to comment
Sn4rk Nov 17 2011, 9:16am says:

Is Louis as game model ?
Otherwise, great animations !

+1 vote     reply to comment
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As promised here is Contagion. This is Alpha footage and only a teaser. I'm sure many of you are immediately picking apart the video but remember this is old footage and the textures, animations, rigs, speeds, effects, styles, decals, etc have all been updated since so enjoy and look forward to more in the future!

Video Details
Aug 26th, 2011
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