Conscript is a Quake mod using the FTE Quake World engine that takes place in an alternate half-life 2 universe, through the eyes of a conscript
This was a map dr.nuriel was working on before he left, decided to work on the textures a bit (still wip) and bring it back to life, enjoy
Nice architecture. Maybe break that green texture with some horizontal beams.
good idea, just added them at the bend where the beams start to angle up, looks good :)
i bet there nearly on the verge of being realesed the game i meen ? :)
We have yet to finish aesthetics, sound design, and code on some enemies. This game is nowhere near finished until biodude and the rest of the team say so, not the community.
A bit harsh lol, but he is right, we still have a while to go on the psp version, much longer on the PC. Later on this year is not out of the question, that's all I can say
Careful with that FPS and a large area. As soon as there more players in game plus weapon spawns etc. It wont be playable. But Nice map, I like it.
oh ****! D: i downed your comment sorry
Great now I'm going to lose sleep over it and start a flame war.
I just ran a stress test on my phat psp with the map. With 3 other bots besides me, a mp3 playing, and lots of shooting and moving around/activity ,here are the stats:
Average:18-25 fps
High:30
Low:14(usually when all 3 bots are together and shooting at each other)
The goal here is to get a steady 25-30 fps, but 20 is totally playable without a doubt.
There is no lag when changing guns, it is very playable and fun, I will be optimizing a bit more with textures, sounds, etc., but I like these numbers for the most part. There is a leak behind the glass, I'm sure fixing that will add some fps too.
Dm_velocity on the other hand is more laggy since it uses a lot more textures, much bigger, detailed, etc. I'll have to work on it more with optimization and such, but should make it into the first psp release no problem.