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You take a role as a CEO in a computer company. That company builds computers and sells them, you can even build consoles, PDAs, mobile phones, etc. During the game you will also encounter AI players which has the same goals as you: To be the most successful computer company in the whole game world. There will also be a rpg based part, where you as the player don't start as a CEO, but as unemployed and uneducated, therefor you must then get an education and work your way up in to the system.
This program simulations the events where a company build and sell computers. No AI is implemented yet.
Linux / Mac
Basically this program generates 1000 companies with random reputation (-100 - 100), and random money (max 100 000$, min 0). Afterwards it runs a sequence where each company builds 1 computer, the computers are randomly generated with different stats, and the costs of developing that computer is calculated based on the stats of the computer. And if the company can't afford the develop it. The computer is not developed at all, and thus returning that sequence with that company with no computer to sell.Afterwards there is a sequence where the computer is tried sold. The outcome of how many units sold is calculated on how high the reputation of that company is. The more closer to +100 the reputation is, the more computers can be sold. (Max 100 000 units), and max 10 units for the lowest reputation (less than -25).The algorithm will be further developed and optimized.