The next chapter in the #1 rated RTS franchise thrusts players into a hellish war torn landscape to command two battle-hardened armies in relentless campaigns for honor and country. Players lead the tenacious British 2nd Army during the heroic World War II liberation of Caen, France, and command the German Panzer Elite as they struggle to repel the largest airborne invasion in history.
Due to Relic being bought by Sega the servers are getting changed from Quazal to Steamworks. This means no logging on the game unless you have a hard copy and can validate your media.
Posted by Tac0 on Mar 21st, 2013
Original Link Posted by AmiPolizeiFunk:
Welcome to the latest Company of Heroes 2 “Letter from the Producer.” This time round we are going to focus on the original Company of Heroes and some changes coming to that game’s online component.
The original game launched six years ago and we have been humbled by just how popular the series has become and how dedicated you, our community, have been.
As many of you are aware our current online system is underpinned by middleware from a company called Quazal. In 2010 Quazal was purchased by Ubisoft. At that time we weren’t sure what that meant for our online service, but obviously we were concerned that something would change. We performed an assessment of what it would take to remove Quazal and switch to Steamworks (which was working in our DOW2 series), but due to a combination of various things, that switch wasn’t approved.
Last year we found out that the service supporting COH1 was going to be terminated so we immediately started making plans about how to transition to Steamworks. Unfortunately, it was quickly obvious that we didn’t have the time to focus on it ourselves, and that due to the timing of COH2’s server features coming online (after Quazal’s shutdown date), that a number of COH1 features would cease to be supported.
We were happy to find out that Smoking Gun Interactive, a studio founded by key members of the original COH game, was available to help us solve the first problem and we have been working with them to perform a port of COH1 to Steam, with as many of the original online features working on the new platform as possible.
Post-acquisition by Sega, we are very pleased to announce that we are able to properly support both the COH1 fanbase and our release of COH2. The first decision that was greenlit in this regard was to begin development on server features that would support both COH2 and COH1 on top of the Steamworks platform. This is crucial for features like leaderboards, server side matchmaking and game result validation, all of which ensure that our players have a fun, trusted, competitive community to play in. It also safeguards the COH1 multiplayer experience against any future disruptions like the sale of Relic.
Below is a list which is intended to bring you up to speed on some relevant details about what we are building and how we’re hoping to bring both eras of this franchise to the level of online infrastructure we envision as quickly as possible.
It is extremely rare in the industry to maintain servers for a six year old game but we feel it is important to support our dedicated fanbase. Our long term vision for both products in this series is that we service them both with regular activity and updates.
I hope this answers a few questions. I’ll post a new letter about progress on Company of Heroes 2 soon!
Producer – Company of Heroes 2