Compete or ally with your friends in a worldwide war for precious resources. Based in the Command and Conquer Tiberium story world, C&C Tiberium Alliances allows players to experience C&C in a brand new way. Using HTML 5 technology, players are able to access their game from any web accessible browser.
A terribly useless game by an evil developer called "Electronic Arts", the idiots behind the death of Command and Conquer. I tried this junk because it said it was a C&C game, but it's not. Only the units are from C&C, but basically it's some stupid strategy "game" where high-level people are attacking you as soon as you are gone for an hour, and then you must move your base from there. You can only win if you waste hundreds of dollars to buy research points to research new units to actually SURVIVE, and also there is an extremely useless community with 10 year olds who haven't even played any C&C games. Don't start playing this junk, you can't even remove your account when you get sick of it!!!
After playing the game for over an entire year already, I give it a 7 / 10 (satisfactory).
It is really fun to play, it gives a C&C-Feeling (units / buildings are taken right off the original games and the new styles fit into the Tiberium universe) and it really is about strategy (at least in terms of PvE).
Unfortunately, that is pretty much the only good side of the game.
The biggest issue is the lack of balance in terms of Points of Interest and the Pay2Win element.
You can increase Command Point and Repair Time storage by using Funds you can buy (or acquire by participating in surveys or polls and events). Command Points allow you to attack targets while Repair Time is required in order to repair your army. The normal storage is limited at 100 CPs (10 hours).
Also, you can directly purchase Command Points at a ratio of 12 CPs. Likewise you can purchase Tiberium, Crystals, Power and Credits directly - while this is not really recommended, for it is very expensive to do so.
The next issue would be the massive POI imbalance. To explain, POIs are "Points of Interest", which grant the possessing alliances attack / resource bonuses. The differences in POI strength are most severe at the top alliances. It is almost impossible for minor alliances to catch up let alone overthrow a stronger one.
The slow speed, lack of updates and massive encounter of bugs are also taking a deep hit onto the game, which is why I can't give more than 7 points (satisfactory).
Actually, the only reason why I still play the game is because of the Community I have built up with my bare hands and the fact that the game is still unfinished and incomplete at many sectors.
Bottom line: Play only if you want to invest a lot of time into it and if you are serious at leading an alliance to victory. Having a big wallet is also of advantage for you. And one last thing - try to find an external way of communication. The ingame communications are too insufficient to control an alliance at all.