Coil is an online multiplayer first-person shooter with RPG elements, such as combat classes and skill trees. All gameplay will be organized into matches which occur in a set of levels, and will take place in either real-time PvP Clan Matches or as Stadium Combat, allowing players to build their ratings, advance their skillset, play for fun, and conquer territory while developing their own style of combat.

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Coil is a multiplayer first-person shooter with RPG elements, such as combat classes and skill trees. All gameplay will be organized into matches which occur in a set of levels, and will take place in either real-time PvP Clan Matches or as Stadium Combat, allowing players to build their ratings, advance their skillset, play for fun, and conquer territory while developing their own style of combat.

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Title

The title 'Coil' has many relations to the actual game but was primarily inspired by a quote in Hamlet’s “To be or not to be” speech, in which he makes reference to being “shuffled off this mortal coil” as a metaphor for dying. Since death is no longer a problem, we now have a never-ending sort of immortal coil, thus the name.

Gameplay

Coil is a multiplayer first-person shooter with RPG elements, such as combat classes and skill trees. All gameplay will be organized into matches which occur in a set of levels, and will take place in either real-time PvP Clan Matches or as Stadium Combat, allowing players to build their ratings, advance their skillset, play for fun, and conquer territory while developing their own style of combat.


Story

The future is here--it’s just unevenly distributed.
-William GibsonWhat do you call a society where economic inequality reaches beyond death? When an experimental cloning technique, powered by a cutting-edge biofuel, reaches commercial viability, practical immortality is just around the corner, but only a few can afford it. The stress to the social system, which must suddenly deal with an elite that seems even more all-powerful, is great, and is only exacerbated by the economic effects of growing increasing amounts of fuel for use by a few.As social cohesion decays, the walled cities spring up--glowing bastions of a future that, for most, remains a distant dream. Outside the cities, clan rule reigns, as people scavenge retrofitted technology and live off the cities’ detritus. Over time, however, a few clans gain prominence, and when rudimentary replication begins to appear on the black market, the primacy of the cities is threatened. Where will the future lie--in utopia, or on its margins?After waiting for years for the funds for legal replication, you reenter the land of the living, on the condition that you work on behalf of the city with one of the many clans outside. Once established in a prominent clan, however, will you choose to remain loyal to the city, or pursue your own agenda?

Items and Classes

Guns will be the primary weapons in the game, and a wide variety, from refurbished ballistic pistols, rifles, and shotguns to futuristic power weapons, will be available. Guns can be one-handed or two-handed, with advantages and disadvantages to each--a one-handed gun may have a faster reload time and faster aim speed, but will suffer in range and power. In addition to guns, melee and auxiliary weapons, such as knives, turrets and grenades, will be available, and players can choose to specialize in these weapons. The wide variety of weapons, combined with limitations in how many can be equipped before each match, will force players to coordinate strategically with teammates to plan for matches and develop unique strategies.
The player’s Heads-Up Display is their Personal Operations Device, or POD, which will be used extensively throughout the game. Among other things, it displays the player’s vitals--not just overall bodily health but also energy, adrenaline, and fatigue, all of which will affect your performance in the game. Health can be restored through medical stations or simple bandages and painkillers--if your character dies, they’ll be replicated at the nearest station, for a price.As a player participates in matches and combat, they will gain Performance Points, which help increase their ranking and skills with a weapon or item. As a player uses a weapon, they will develop skill with it, reducing recoil and reload speed and improving aim. Each weapon will also come with a unique ability, which can only be unlocked as the player increases their skill with the weapon.Before each match, a player can also choose two of several auxiliary classes, which provide special skills and benefits to the player while they are active. As the player gains ranks, and makes permanent progress in each class, the classes will provide them with progressively better and stronger abilities.

Clans and Matches

Outside the cities, clans are the only law, and a player will likely join or form one or more over their time in the game. When a new clan is formed, they will be given a choice of starting locations. From there, the clan can gather equipment, battle for resources, and eventually take over new territory. Keeping a clan properly equipped is an important part of the game, and will take regular expansion of resource hubs and territory.
Clan battles will take the form of matches between two clans--a clan might be defending territory, attacking supply lines, or mounting pitched battles for a resource location. A battle will continue until a clan surrenders, or until one group has exhausted their players and the replication resources they brought.As a result of the battle, Performance Points will be given, and the rankings of the clans will be adjusted based on the outcome of the fight. Eventually, a clan will be ranked based upon the skill of the players in it, the number of territories taken and defended, and any ranked Stadium Combat wins with clan-formed teams.

Stadium Combat


Unlike Clan Matches, Stadium Combat does not affect territory or clan affiliation. They can be entered at any time, and at many different locations. As they are sponsored by the cities, there is no cost for equipment or replication, and different modes and levels will be available.
Combat will be divided into two types: rated and unrated. Rated Combat is composed of tournament-style matches either between teams or individuals, culminating in a championship with in-game rewards and Performance Points. Unrated Combat is composed of ongoing matches that players can join at any time.

Core Feature Overview

-Multiplayer in-story battles
-Stadium combat
-Multiple combat classes: Pick before each battle
-Performance Points and Ranks unlock new class skills
-Join and form clans
-Ally with and betray other clans
-Collect resources and expand over new territory

Written By: thedextriarchy

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