Hello!
This week we're showing off some video footage of some of the animations being created for Conquest. These are all idle animations, therefore they would be used at times when your character isn't active. Once your character stands still for a short while, we get a number of animations to cycle randomly, blended over the top of a standard 'breathing' animation.
This way even when you're not playing the game, the animations seem realistic in the way they play out. Due to the way we recorded these animations, they're not seamless. But in-game they would be.
Over the next few weeks we're going to be working a lot with the characters. Our current plan is to get some form of crude combat system in place as soon as possible. So you can expect a lot more of these short animation preview videos, and later some combat related ones too!
As usual, we'd like to invite you to come and visit our forums. It's pretty quiet at the moment, but it's sure to grow over the next few weeks. If you have any questions, or would like to join the team. You can contact us via:
Email: contact@crystal-core.co.uk
MSN: tylertrevell@live.co.uk
Skype: Skulburn
(buried)
why does he have a vigina
That's what every man has. I don't know where you get your information.
I'm assuming Anddos' comment was a joke. But the reason behind his lack of 'junk' is because as it'll never be seen in-game, theres no sense wasting precious material and polycount space on it. We like to think he just taped it all out of the way ;)
good stuff man keep it up one of your arms is buggy during the fold animation. An ignore the small minded ppl who dont really know much
I think we give him a mega *****
i knew the ***** jokes would be coming. lol.
wiiandthekid.com
The texturing looks pretty good, and the animations are fine if your going for something a bit more subtle. The only thing I'd really suggest is slowing down the movement of the head turn and arms/fold drop. The increase speed bursts distorts the realism your trying to convey with the character.
The main thing that bothers me about the player model, are its extremities. Due to the fact that as viewers, we're limited in examining the model through all perspectives, I can't tell if this is really an anatomy issue, or illusion from the perspective being shown. Judging from the way his feet are positioned, it appears to be recorded in a slightly top/down angle? Granted if thats the case, I believe your artist should rexamine his/her model and their general knowledge in human anatomy. Long story short, The arms and legs are too short for the characters head and torso, or vice versa.
Hope this helps, keep up the good work!
The animations look good, music is great btw. Will be keeping an eye on this one.
*Clicks tracking button*