Strive to become Ruler of the World by establishing and leading a civilization from the dawn of man into the space age, waging war, conducting diplomacy, discovering new technologies, going head-to-head with some of history’s greatest leaders and building the most powerful empire the world has ever known!
Civilization V MultiPlayerMod Overall Balance Mod including minor unit and tech updates as well as all 41 Leaders completely re-done.
Civilization V MultiPlayerMod41 Leaders: Balanced.Beliefs: Added and Balanced.Natural Wonders: Balanced yields and doubled spawn rate.Starting Unit SuperSettler: Replaces starting settler only, has 10 movement. (Was 2 movement).
Starting Unit: Scout (Was warrior).Tile Desert base yiels: Now 1 Production 1 Gold. (Was nothing).
Tile Tundra base yield: Now 1 Food 1 Production. (Was 1 Food).
Tile Snow base yield: Now 1 Gold 1 Science (Was nothing).
Tile Coast base yield: Now 2 Food (Was 1 Food).Resource Crab base yield: Now +2 Gold. (Was +2 Food +1 Gold).
Resource Whales base yield: Now +2 Gold. (Was +1 Food +2 Gold).
Resource Pearls base yield: Now +2 Gold. (Was +1 Food +2 Gold).Building Lighthouse: Now +1 Food on Water Tiles. (Moved to Technology "Navigation").
Building Harbor: Added +1 Food on Fishing Boats. (Moved to Technology "Optics").
Building Seaport: Added +1 Production on Fishing Boats. (Moved to Technology "Astronomy").
Building Corral: New, provides +2 Horses in city.
Building Oceanic Exports: New, +1 Gold on Water Tiles.
Building Foundry: New, provides +2 Iron in city.
Building Deep Mine: New, provides +2 Coal in city.
Building Biofuel Refinery: New, provides +2 Oil in city.
Building Enrichment Facility: New, provides +2 Uranium in city.Wonder Great Lighthouse: Added +1 Production on Fishing Boats. (Moved to Technology "Navigation").
Wonder Colossus: Added +1 Gold on Fishing Boats. (Moved to Technology "Compass").Improvement Lumber Mill: Now available on Jungle Tiles.
Improvement Farm: Now available on Tundra Tiles.
Improvement Farm: Now available on Snow Tiles.