Single & Multiplayer First Person Shooter
Renegade II was Originally designed to build a bridge between Red alert 2 and Tiberian Dawn. Many Models were created, and a test was presented to EA games, Sadly the project was refused and scrapped. And that's were we come in, the Point of the project is to recreate renegade 2 in all of its original glory... and more. a few major changes the project will have from the original game will be: Larger maps, Possibly the use of more complex half life 2 like companions, A constant FPS state (no more 3rd person), The move to The FPSC engine and possibly its successor FPSC Direct x10, The treatment of the multilayer game as its own game, and 2 Campaigns instead of 1.
I want to start this news post with a quote from the first c&c game: "To truly shape the future you must first posses the past" Seth Now I got this quote I got this from the c&c 3 newsletters: "He who controls the past commands the future. He who commands the future conquers the past."
Posted by djtjj2 on Jul 24th, 2006 digg this super bookmark
I want to start this news post with a quote from the first c&c game:
"To truly shape the future you must first posses the past"
Seth
Now I got this quote I got this from the c&c 3 newsletters:
"He who controls the past commands the future. He who commands the future conquers the past."
Unknown
don't they look similier? That same unknown who originally said the 2nd quote also said something else that went something like this:
"Something MAJOR will be revealed at the Leipzig Games Convention in
Germany that is going to shake the very foundation of the Global
Defense Initiative (GDI) and rattle the spines of every human on the
Planet."
The e-mail also contained a link to this movie:
this stuff just make me wonder if sometime some sort of person from EA will come up and give out some sort of information that will help this game out,
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.