Catequesis is a survival horror game based on 90's RPGs gameplay, with a really strong and immersive story & a 8 bit graphic style. This game will be released for Android, PC, Mac & Linux.

Report content RSS feed How to Catequesize your stories.

- Hey Daniel, have you got the blue mushrooms I left over the table? - Get away from me! Evil Creature of underworld!!!

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Hi people, after the video of Max showing the awesome editor he is creating, I'm going to continue talking about me... so what have we got after all my egocentric posts?

Chico: Well, we got Japanese weird terror, Spanish history influence... Jesus on a cloud and a giant chorizo attack.

Ok, thanks Chico, a curious mix of influences. I'm going to talk about how I create the stories. It depends very much of what the goal is. When I have total freedom and time, I don't sit in front a white paper and write until the story is finish. No, that would be the hell for me. I'm a visual author, so normally, when I think of a story, images appear in my mind. This is curious, because I talk with scriptwriters, who told me they don't see images but hear dialogues of the characters. When I have to create a story I try to describe this particular images I see.

Chico: But, in this case you do music videos. I mean, a story is not a sequence of consecutive images, you have characters, plot points, climax....

Sure, dear Chico, this is the hard part : making something that really works like story and not a sequence of nonsense. And I have a weird technique. First of all the images I see in my mind are the base, the core, so, I don't adapt this images to a good story, I adapt the story to this images.

I put an easy bad example:
- I imagine the hero frightened by a masked killer, escaping for building corridors.
- I imagine the hero with a mask, dancing with the masked killer in a big hall.

These images give me a true feeling of what I really want to the story, so I ask myself: "Why is the hero actually dancing with the killer?" or "Is the killer really the bad guy?" ... So, I analyse the images and try to put it on a big story scheme that really works, this way I keep the original feeling.

Chico: I see a tricky business finding the correct path to join the images.

Sometimes I spend several months to build a whole story, sometimes you don't have the missing piece and find it watching a movie or playing a game.

Sh*t, again a long and boring post with no information, for the next I will talk about the Catequesis scheme... or not.


These devlogs creep me out. Does that count as a compliment?

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monsieur_max Creator

Haha :D
Well, I guess, at least it does for babeco.

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babeco Author

Thanks! I do my best.

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Kelzor Creator

Love the character portraits!

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babeco Author

Do you like Isabel, ha?

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These large-scale portraits are very nice. Were there any tips/guides you used to inspire your design? I'm going to be doing a game jam tonight so any tips would help c:

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babeco Author

mmm, to inspire you?
Here, for example:

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