Catequesis is a survival horror game based on 90's RPGs gameplay, with a really strong and immersive story & a 8 bit graphic style. This game will be released for Android, PC, Mac & Linux.

Report article RSS Feed How to Catequesize your stories.

- Hey Daniel, have you got the blue mushrooms I left over the table? - Get away from me! Evil Creature of underworld!!!

Posted by babeco on Jan 25th, 2013

Hi people, after the video of Max showing the awesome editor he is creating, I'm going to continue talking about me... so what have we got after all my egocentric posts?

Chico: Well, we got Japanese weird terror, Spanish history influence... Jesus on a cloud and a giant chorizo attack.


Ok, thanks Chico, a curious mix of influences. I'm going to talk about how I create the stories. It depends very much of what the goal is. When I have total freedom and time, I don't sit in front a white paper and write until the story is finish. No, that would be the hell for me. I'm a visual author, so normally, when I think of a story, images appear in my mind. This is curious, because I talk with scriptwriters, who told me they don't see images but hear dialogues of the characters. When I have to create a story I try to describe this particular images I see.

Chico: But, in this case you do music videos. I mean, a story is not a sequence of consecutive images, you have characters, plot points, climax....

Sure, dear Chico, this is the hard part : making something that really works like story and not a sequence of nonsense. And I have a weird technique. First of all the images I see in my mind are the base, the core, so, I don't adapt this images to a good story, I adapt the story to this images.


I put an easy bad example:
- I imagine the hero frightened by a masked killer, escaping for building corridors.
- I imagine the hero with a mask, dancing with the masked killer in a big hall.

These images give me a true feeling of what I really want to the story, so I ask myself: "Why is the hero actually dancing with the killer?" or "Is the killer really the bad guy?" ... So, I analyse the images and try to put it on a big story scheme that really works, this way I keep the original feeling.

Chico: I see a tricky business finding the correct path to join the images.

Sometimes I spend several months to build a whole story, sometimes you don't have the missing piece and find it watching a movie or playing a game.

Sh*t, again a long and boring post with no information, for the next I will talk about the Catequesis scheme... or not.

Post comment Comments
billyboob
billyboob Jan 25 2013, 8:07am says:

These devlogs creep me out. Does that count as a compliment?

+5 votes     reply to comment
monsieur_max Creator
monsieur_max Jan 25 2013, 11:34am replied:

Haha :D
Well, I guess, at least it does for babeco.

+2 votes   reply to comment
babeco Author
babeco Jan 25 2013, 4:41pm replied:

Thanks! I do my best.

+1 vote   reply to comment
Kelzor Creator
Kelzor Jan 25 2013, 8:51am says:

Love the character portraits!

+2 votes   reply to comment
babeco Author
babeco Jan 25 2013, 4:42pm replied:

Do you like Isabel, ha?

+1 vote   reply to comment
doppl3r
doppl3r Jan 25 2013, 2:06pm says:

These large-scale portraits are very nice. Were there any tips/guides you used to inspire your design? I'm going to be doing a game jam tonight so any tips would help c:

+2 votes     reply to comment
babeco Author
babeco Jan 25 2013, 4:47pm replied:

mmm, to inspire you?
Here, for example: Obscurevideogames.tumblr.com

+1 vote   reply to comment
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