Touch the screen to steer the butterfly. Fly near flowers to open them, and harvest the succulent nectar
Here's a montage from the PC version of Butterfly to show the environment evolution during the player experience.
Before adding further game features, I needed to generalize my activation processor.
In the Butterfly game, you can interact locally on a group of game elements through flowering. I call this mechanism "group cure". There's also a global effect on the weather. Finally, the weather also influences the "group cure", unlocking some interactions along the global progression.
So, the activation (weather/cure) now runs for almost everything, including the buds.
Review "Scripted activation" level prototype (android / Mac / Windows desktop / web)
Vega-workshop.com
(butterfly effect : make the buds bloom, in order to cure the big tree)