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Welcome to The 5th Metropolitan of 2156AD. A City broken up into 9 districts, each with their own specific purpose. You are Bryan Scott. A day to day office employee who makes just enough money to keep a comfortable lifestyle with is wife Anna, and his baby boy John. He was content with his life, until the storms started. People said they were earthquakes, but they knew better, there was something, or someone behind them. Most families rushed to their basements for shelter until the storms would stop coming. A week later, Bryan wakes up in the middle of the night to find his family missing. Without any idea of what, or whom may have taken his them, he runs off to find clues to what happened to his missing family. But unaware of what he's running into, he finds a much larger conspiracy going on in just his own backyard.
Finally started making my own custom textures. This map only contains 3 textures that aren't mine. If they're hard to spot, then I guess I'm cut out for texturing.
youre a bad texture artist...
You're terrible at constructive criticism.
i know :D
actually i like cafe green building, and windows texture
well heres one reason that makes them bad, they arent continuous, you can obviously see where one part ends and other begins... i dont know if i expressed myself right...
I meant for it to be like that on the focused building. I wanted it to have a tile-like texture for it. But if you're referring to the one in the back, there's not really much I can do about it. I'm restricted to 128x128/256x256 sized textures. And using 256x256 textures can usually make a PSP lose performance, especially on the first generation ones.
left 4 quake is using the same engine, and im texturing for it... i know yore restricted... :D
example Moddb.com
dont listen to that guy man ur mapping is awesome
um, i think its meant to be like that... y'know? cartoony?
i like it anyway :)
its lazy
Sorry, but texture looks terrible
Same goes for you.
no they are terrible
Nobody asked you.