Let me introduce a new brick breaking game, Brickout Zero Gravity, which is like old classics, but with floating bricks, and an amazing control of a tilting bat. This game uses physics, so all movement on the screen, the interaction of the ball and the bat seems realistic. The pixel graphics and the optional monochrome mode ensures a great retro feeling, and the 60 fps gameplay with real physics make the game enjoyable. It is an Universal App, will be available soon for iOS devices, at the end of February. Features: - 100 Single Player Levels - 50 Two Players Levels (iPad only) - 3 Difficulties (Easy-Normal-Hard) - In-game musics OR iTunes playback - 10 type of bricks in 20 color - 10 progressive "enemies" - 12 bonus items (each one add extra features to the gameplay) - Bonus Levels - Game Center leader-boards - Local High-scores (for score challenge on a single device) - 5 background theme The game is a one man project created by Abel Vincze Inspired by Krackout C64...

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This is the first public appearance of my game. Let me introduce it in a few words: classic brick breaking game, but with floating bricks and smooth control. There are bonus items to collect, and enemies on the stage. And all of this stuff is served with an old school pixel art.

Posted by AbelVincze on Nov 6th, 2012

This is the first public appearance of my game. Let me introduce it in a few words: classic brick breaking game, but with floating bricks and smooth control. There are bonus items to collect, and enemies on the stage. And all of this stuff is served with an old school pixel art.

Brickout Zero Gravity logo

The game reminds the old style arcade games, with a little extras in almost all parts of the whole experience. For example the enemies not only does their job along the game, but they becomes stronger, larger while the game progresses. Also the game speed is always increasing during the game.

Brickout Zero Gravity screenshots Brickout Zero Gravity screenshots Brickout Menu Brickout Zero Gravity screenshots

The game is designed with 100 single player and 50 multiplayer levels, and 3 difficulty modes (easy, normal, hard), Each with its own Game Center Top list.

The background: this game is a one-man project. Everything was made by me, from the first pixel, to the last line of code (except the music/sfx). Making a game was an old dream, beginning when i started coding on c64. Now, 20+ years later, it seems that finally this dream comes true. I really hope that the fans of the genre will like it also.

Updates coming soon!

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Brickout Zero Gravity
Platforms
iPhone, iPad
Developed By
AbelVincze
Engine
Corona
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Official Page
Brickoutzerogravity.com
Release Date
Released Mar 4, 2013
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Brickout Zero Gravity
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Corona
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