Break Blocks is a break dancing, action puzzle game which fuses the beat-based mechanics of games like Guitar Hero and Dance Dance Revolution with a color-based block puzzle. You play as a young break dancer who must defeat a cast of 13 of the world’s most notorious dancers by building colored blocks and clearing them to perform dance moves. Blocks are built in time with the beat and then placed on the circular dance floor. The object is not only to group primary colors (red, blue, and yellow) together, but also to connect them by using secondary colors (purple, orange and green) as a bridge to clear more blocks, and unleash more intense break dance moves! Greater Good Games is a two man game studio whose creators' dream is to use their passion for making games to help others. The company was founded with a commitment to charity. Find out more about our charitable mission on the Finances section of our website.

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Read about the new Versus and Sensei screens added for the IGF build, as well as the new Beats and Primary/Secondary color clearing system, then play the new version of the game!

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We've done it! We've entered Break Blocks into the IGF...not that it's necessarily going to win, but there's a chance we might at least be a finalist. We've been so excited about getting this done and so focused on the subset of the game that they're going to play that we've hardly taken a moment to talk about the changes. First, you'll notice that we've added a sleek little Versus screen as our loading screen. It's nothing too fancy, but it goes a long way toward making the game feel polished and complete. The next big thing you'll see is the new Sensei Popup, where he tells you important gameplay changes(instead of the old method of having the enemy tell you...which didn't really make any sense).



Those changes are all good, but the interesting changes are in the gameplay. We've finally perfected a method of getting beat patterns into the game quickly and concisely so that the beat marker follows the complex beats! This makes the game a lot more interesting at the later stages, just like the other major gameplay change: Secondary Colors can only be cleared by touching their 2 Primary Colors. That's right, now you have to really think about where you're placing your primary and secondary colors in order to be able to clear them. This makes the game a lot more challenging, as well as interesting(and a little more IGF worthy).

So, without further ado, play the IGF build now!


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