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Boundless is a hardcore sandbox survival & exploration game unlike any you have ever played before.
Poll: Question for those who read this: Do you want the player to be A: |
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Aug 12 2012 Anchor | ||
Do you have any plans for an Internal screen shot of the current build? What will your monsters/animals look like? Will they be totally alien or a little bit of earth's animals? Will there ever be a multiplayer after single player is released? Will there be a beta and Beta testers? Will the game cost money? Lastly How are you? Thanks for reading, i cant wait 4 Boundless ! (Random poll is random) |
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Aug 12 2012 Anchor | |
1) Not entirely sure what you mean, define "Internal screen shot" |
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Aug 12 2012 Anchor | ||
Along with the Multiplayer thing; Are there any thoughts of making the game co-op? That isn't quite as hard as massive multiplayer but would allow me to try to survive with a friend or two. |
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Aug 12 2012 Anchor | |
If we are going to make the game Multiplayer, it's going to be co-op. Doing (good) multiplayer takes atleast twice or trice the time. So first we are going to do it singleplayer and see if it's even fun Edited by: mackyman |
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Aug 12 2012 Anchor | ||
What happens at death? Does the map reset and we lose everything? Or do we just respawn somewhere new? |
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Aug 13 2012 Anchor | ||
If you guys do want money for this game which I would because it sounds like the sort of game that people would love (just look at Day Z people me included just got ARMA 2 for the mod alone!) will the beta testers have to pay for the game first or will then be some sort of sign up period? |
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Aug 13 2012 Anchor | |
We haven't decided exactly what happens at death, but there will be harsh punishment. Regarding cash... We don't know! We are doing this cause we want to play the game for now. Then we'll see later on how we do with the monies. We want to see how the game unfolds a bit more before we decides how we'll handle distribution. Edited by: mackyman |
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Aug 13 2012 This post has been deleted. | ||
Aug 13 2012 Anchor | ||
What game engine are you making this in, or are you making your own? |
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Aug 14 2012 Anchor | |
We are using the UDK, as that's what we are using in our Day to Day job. So we are quite comfortable in there =) |
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Aug 14 2012 Anchor | ||
Just a quick question, are u from sweden?? |
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Aug 14 2012 Anchor | |
Yes, the entire Boundless development team is from Sweden |
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Aug 14 2012 Anchor | ||
Not to try to be too rude or anything, but how do you guys know eachother? Friends, co-workers? |
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Aug 14 2012 Anchor | |
No offence taken. We are co-workers =) Edited by: mackyman |
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Aug 16 2012 Anchor | ||
Same as everyone else in the thread, I has questions |
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Aug 16 2012 Anchor | |
1) Intelligent life will be something we implement very, very late in the game. It's very animation-intense and we currently only have one artist that does all the graphics for Boundless. Ideally the intelligent life-forms should be very hard to reach. They might live high up in the mountains or even in the sky, meaning that it will be very, very hard to make first contact with them. Even if you do, they'll probably see the player as a some form of savage forest-person unworthy of their attention. 2) Since you don't know what you can eat or not, ideally you should be able to eat, or at least taste every single item in the game (or at least those that fit into your mouth). Yes, this means you can eat spearheads and rocks, and you might have to do that in the beginning to learn the difference between what is edible and what is not. There will be no item descriptions or classifications, and there will be many different uses for the same item. 3) Absolutely! Telling your friends about Boundless would help us a lot, as more fans both make us work harder and provide very valuable feedback. I will create a Facebook-page soon, once we release our first gameplay video. 4) You can always has cheeseburger. 5) From my point of view we can solve this in several ways. Either we speed up our days like in Minecraft or Terraria, or we follow a 24 hour cycle like in real life. However, we're not even sure that Boundless has 24-hour days (maybe 32 hour days instead? Or maybe there's winter every 5'th day?) so here we're open for suggestions |
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Aug 17 2012 Anchor | ||
5) From my point of view we can solve this in several ways. Either we speed up our days like in Minecraft or Terraria, or we follow a 24 hour cycle like in real life. However, we're not even sure that Boundless has 24-hour days (maybe 32 hour days instead? Or maybe there's winter every 5'th day?) so here we're open for suggestions This is just my personal opinion, but I would say keep the time cycle fairly long. Personally, I don't like it when a game has a time cycle that take 20 minutes for it to turn from morning to night. I understand why they make it like that, but seeing as Boundless seems to be aiming for a bit more realistic/hardcore feel, I'd say maybe at least have it take an hour or 2 to change. I mean, in that time we'll probably still just be traversing the world so we won't exactly be sitting around and just waiting for it to change from night to day, if that makes sense. Edited by: TaylorMoe |
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Aug 17 2012 Anchor | ||
With a 1-2 hour day cycle, I know that it will be hard to deal with an equal duration night cycle especially with specifically nocturnal hunters, and if the player doesn't have a transportable light source. I think to do that there would definitely be a sleep option that wouldn't be to harsh on the newer players (or have the starting area kinder to newer players so they can deal with the night. |
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Aug 18 2012 Anchor | |
That's something we need to try to figure out what a nice number is. I the fun part about boundless is that you get tired, so you probably want to sleep during the nights Edited by: mackyman |
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Aug 21 2012 Anchor | ||
why not make it safer to sleep in day and hunt/gather at night? |
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Aug 22 2012 Anchor | ||
what about nocturnal hunters? |
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Aug 22 2012 Anchor | ||
maybe day is more active for hunting in this plant or that the bigger creatures are more active in the day than in night and only a few smaller creatures have evolved to hunt at night |
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Aug 23 2012 Anchor | ||
Swedes make the best sandbox games. |
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Aug 24 2012 Anchor | ||
first person or third person? |
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Aug 25 2012 Anchor | ||
I imagine first person, seeing as they are looking for realism. |
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