Blunderbust is a cute score-based top-down arcade game featuring short randomized, exhilarating gameplay sequences taking you through various universes with an unpredictable combination of weapon, enemies, character and goal.

Blunderbust is proudly built with CraftStudio, the real-time cooperative game-making platform.

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RT @bilou844: Je serai en live vendredi soir à partir de 21h sur le community game dans #CraftStudio ! Venez nombreux ;) T.co

10hours 48mins ago

@Zelzahim Maybe you meant: move.y = self.gameObject.physics:GetLinearVelocity().y

10hours 48mins ago

@Zelzahim Line 50 - GetLinearVelocity() is a vector (it contains .x, .y and .z keys). So it doesn't make sense to assign it to move.y

10hours 48mins ago

@Zelzahim Ctrl+D actually!

Jul 8 2014, 6:16pm

@Zelzahim of the same time? type? You can duplicate game objects if that's what you mean

Jul 8 2014, 2:51pm

RT @Crazyrems: My first #OGAM entry is finally working ! Featuring #CraftStudio on the web T.co

Jul 7 2014, 5:31pm

@Crazyrems D'après la console t'utilises string.gmatch qui n'est pas supporté par Lua.js actuellement.

Jul 7 2014, 7:43am

@Zelzahim note that it's self.ggggameObject.tttttransform (lower case)

Jul 6 2014, 4:57pm

@Zelzahim created from 3 angles. You can use Euler angles for that tho: self.gameObject.transform:RotateEulerAngles(Vector3:New(x, y, z))

Jul 6 2014, 4:56pm

@Zelzahim You can't make a new quaternion with New. Quaternions are weird mathematical objects that represent a rotation but can't be +

Jul 6 2014, 4:56pm

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FahriAuditore
FahriAuditore Mar 27 2013, 11:16pm says:

Is it F2P game?

+1 vote     reply to comment
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Blunderbust
Platforms
Windows, Mac, Linux
Developer & Publisher
Sparklin Labs
Engine
CraftStudio
Contact
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Official Page
Blunderbust.net
Release Date
TBD
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Style
Genre
Arcade
Theme
Fantasy
Players
Single Player
Project
Indie
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Blunderbust
Blunderbust
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Rank
18,327 of 22,407
Last Update
1 year ago
Watchers
2 members