Bloody Trapland is a fast-paced multiplayer platformer where the levels are filled with dozens of dangerous traps and tricky jumps that stand in your way! Play co-op with your friends or take on the challenges on your own. With support for both local and online multiplayer. • 100+ levels. • 1-4 Players. • Three different game modes. • co-op only and secret areas. • Online scoreboard. • 4 playable characters. • Unique soundtrack. • Hours and hours of gametime. This is a challenging, yet simple game that anyone can enjoy, whether you're a casual or a hardcore gamer.
|Multiplayer still broken, desync and lag over time.||Locked|
|Jan 27 2013, 12:29am Anchor|
After a while playing Bloody Trap Land the game starts to get laggier and starts to desync a lot more making it unplayable after 20 or half a hour of gameplay. This issue was present when I first bought the game and I was sure I reported the problem but the game is still desyncing with everyone I play and even people that openly join my game tell me they have to restart or I have to restart because the game is becoming unplayable.
Will there be finally any fix for this? I have convinced a friend to buy this and gifted it to another but I feel demotivated to play since we have to stop when it starts to become too hard to play.
|Jan 27 2013, 1:55pm Anchor|
After our latest release of patch v1.4 we fixed a lot of the network issues we where having at the time, and I haven't heard about the game desyncing after a while of playing sense then. Are you also experiencing an overall lag, or is the game running at a smooth 60 fps?
Currently we are working on a release for xbox, and with this we will also release a big patch for PC that comes with a lot of optimizations, especially for those running the game on a low/mid-end pc's. But I will definitely look closer into this, if there is anything more you could share as of what/when/how it happens, then please do!
Edited by: Torshall
|Mar 7 2013, 3:57pm Anchor|
It's a desync in lag, sort of like the objects in the world aren't matching up to how they appear on our screens. Connected players get this more and more and more until they are lagging too much to be able to accurately platform and on my screen they are starting to walk through things with very sharp aggressive movement.
It's kind of like a memory leak over time or something. The framerate is unaffected but the connection and sync of the objects and the movement in the game decreases the longer we play and is only fixed after a restart.
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