Block Planets is a 3d puzzle game for PC, Mac and iDevices. Block Planets is a fully physics controlled game where you have the power to twist, turn and control entire worlds to bring the two lovers together. The game has over 80 unique levels, each leaping in the amount of challenge and 15 achievements the best of the best can try to unlock. Watch out for dangers the other inhabitants of the block planets set you into and try to beat your own local highscore or compete against the best of the best on world leaderboards!
Including settings menu, leaderboards, achievements, new physics benchmark and a lot of new visual effects!
Posted by BetaNium on Nov 27th, 2011
This time we have a lot of new stuff to show!
At last this critically needed feature has been added to the game, so a player can adjust graphics, audio and nickname settings.
Now the game also offers local and world leaderboards, so players can compete against each other or just simply get better times, scores or moves than the last time. The leaderboards nickname can be changed from the settings menu and if you play from steam the game will automatically use your steam name as the leaderboards name ( can still be changed from the menu). The leaderboards order by the best score and the score is calculated by SUPER SECRET ALGORITHM from players time and moves.
We added time bonus block to the game, so an skilled player can catch them and get better times from the levels.
The game now has 15 unlockable achievements, which challenge the player to do all kinds of crazy things!
Well... I made it today to test my computer's GPU physics so maybe we include this to the game. The benchmark is fairly simple it just throws around 1000 rigidbody blocks, which all do have collision enabled and shows the FPS value. The player can change the resolution and graphics complexity from the settings menu.
The old hard to understand and ugly rotation mechanics has been completely replaced by a new easier, faster and prettier way of rotating the planet. The planet is now rotated relatively to the camera, so if you press W, the planet will rotate forwards, if you press S the planet will rotate backwards and so on. It's a lot easier now because you don't have to watch the rotation arrows all the time anymore.
I have completely rewritten the code of the game, which was actually made all in kismet to this point ( not good... ) and now it is a lot easier to maintain the gameplay mechanics and the game's performance has improved. Also many small visual effects have been added, like in the beginning the camera rises up from the fog compared to the last version where it just jumped up instantly. If you fail the level the whole planet falls down and explodes beneath you. The girl block now emits light shafts when you come close enough and so on.
LOOKS GOOD KEEP DOING YOUR THING DAWG!!
Thanks dawg!
Pretty sweet.
Are there any tutorials you can recommend for a UDK game that has a rather simple, straight-forward game mechanic like this to start from? As well as for the menu?
Thanks for you comment!
There is no universal "simple game tutorial", but I would recommend to just play with the example code to get the hang of it, modify some crazy stuff in it just for fun and I am sure that you will learn all kinds of neat stuff that you can then adapt in your own creations later on. You should check out the UDK Central as it has various tutorials: Udkc.info
As for the menu, I recommend to not even bother with the UDK menu example, which is needlessly complicated. You could use the Forecourse UI ( Menu construction kit thingy) from guy named Allar or just code your own buttons in ActionScript, which is actually easier, because the Forecourse had some insuperable bugs in it...
I hope that this helps you to get started.