Always searching for what he didn't have; he climbed a mountain his entire life just to find himself alone at the top with a view of all the mistakes he made along the way.
In Bliss you are a shadow of a man who is trapped in a strange world constructed from someone's memories. The world is infected with dark creatures that you have to remove before you can proceed. To your disposal you have a boomerang and a stopwatch that can freeze time.
Each level represents a period of a person's life as well as a stage in the Kübler Ross model (the five stages of grief).
If you like it, please support us on Steam :) Steamcommunity.com
Bliss is being developed by Markus Oljemark (Story, Design, Programming) and Zeyan "Phillip" Zhang (Graphics).
Bliss will be out for PC, Mac and Linux late 2013.
you all know how it works; things take longer than you expect. We're now aiming to release Bliss late 2013. The game was actually complete in January, but I felt that it could be a much better game; so I rewrote the game and the engine from scratch and rebuilt the levels completely. I expect that this will take a few more months for the game to be complete (again) but we'll have a demo ready in a few weeks.
We have released a new trailer that shows some of the progress Bliss has made lately.
You can find it on the game page.
Bliss is also doing well on Greenlight, but we could really use your help. If you like what you see; please head over to Steam and support Bliss :)
Here is the link: Steamcommunity.com
- Markus & Phillip