NOTE: THE DEMOS HERE ARE OUT OF DATE and will no longer be updated. Black Ice is still in development, but these are only here as an archive of early work. Black Ice is a Hack and Shoot - a cyberpunk first person shooter / hack and slash rpg about hacking. Think Borderlands meets Tron. The cyber-world is procedurally generated, the colors are neon, the loot is randomized, and the lasers are loud. Black Ice is in Beta - you can try the demo right here!

Post news Report RSS Black Ice Patch Notes - Feedback Friday #52 Version

Lots of exciting new changes this week, including a large change the RAM system.

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Rare, Jump-Puzzle Building Rooftop View

Changes:

  • Mines!
  • A rare new type of building with a pleasant surprise if you can figure it out.
  • Homing Projectile Weapon Affix
  • BIG RAM change – As detailed in my first Devblog, RAM now comes back at a set rate after it’s returned to the player. Please let me know what you think of this.
  • New Hack Time Remaining timer
  • Balancing Changes
  • UI Improvements
  • Bug Fixes
  • A Surprise if you play on Halloween!

I’d love to hear your feedback about the RAM change. I think it makes the game much more sensible, since high RAM cost weapons take longer to reload. Fast weapons are still great.

How does the homing affix feel for you? Too much? Too little?What do you think of the new building type? Could you even find one? They are supposed to be rare, after all.

Any other feedback or suggestions are always appreciated. Actually, I’d love some feedback on the website, too.

Here’s
the official Reddit/r/gamedev Feedback Friday thread if you’d like to give feedback there.

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