Robot rebellions should be quelled by the best of the best. When the best of the best are killed... it's up to you. Subdue the uprising in time, or your corporate overlords nuke the city. Bionic Dues is a tactical, turn-based roguelite with mech customization. Guide multiple classes of Exos through a variety of missions filled with enemy robots that are as buggy as they are angry. This is at least as bad as it sounds. Explore for loot, destroy key robotic facilities, and brace yourself for the final attack by your enemies... just as soon as they can pull it together. Available on October 8th on Steam, our site, and other distributors!

Report RSS Bionic Dues: Welcome To Port City

We reveal Bionic Dues a bit further today with a look at Port City.

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Bionic Dues will have a number of cities for you to do your campaigns in. So far the only one that we've implemented is Port City, which you can see an artist's rendering of below.

Note that the below is not in-game graphics, although a scaled-down version of this does show in the Start New Game menu when you are choosing your city.


And below is the actual map image used for the in-game view of Port City (the background image, not showing the mission nodes or connections or HUD; soon, screenshots will be released that show the full in-game view.


All of that map south of the cloud line has spots for a variety of mission nodes in buildings along the streets. Actually there are precisely 125 mission node spots, out of which you can complete a maximum of 50. So you have to choose your path wisely. Missions open up as you would expect along streets as you progress.

Where you start in the city, and what nodes are where in general, is heavily procedurally randomized. There are a few rules about what cannot go next to what else, but beyond that it's very random. So you may start a game in the north, or down by the bay, or near the grassy outskirts, etc.

Note: you can click the images above for full-sized versions. For purposes of this blog, they are way scaled down and fairly low-quality jpegs.

Originally posted: Christophermpark.blogspot.com

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