This game was a semester project of 7 gamedesign students @ htw berlin, germany.
Given constraints was building a lowpoly looklike run til the end game with the unreal dev kit.
The game consist of one level including a bossfight. The mechanics are simple:
move, shot with two weapons and collect items.

Team:
Antonia (Concepts, Leveldesign)
Alea (Concepts, Leveldesign, VFX)
Robin( Leveldesign, GameDesign, Programming)
Micha( Programming,GameDesign, UI)
Pawel (Concepts, 3d)
Tommy ( 3d, Sound, GameDesign
Jan ( 3d, Animation, VFX, UI)

A First Person Shooter in an abstract underwater environment.
You are the captain of a submarine finding your way through the ruins of an old lost cultur, fighting bizare enemys to find a hidden treasure.

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