Beret is a 2D puzzle-platformer game about a scientist, astonishingly named Beret, who has gained telekinetic abilities through his research at the Evil Corporation. He decides that the Evil Corporation is a tad too evil for his liking, and begins his solitary quest to overthrow the corporation and punish the evil deeds of his employers. Beret has 21 puzzle-filled levels, 120 collectable Medallions, over 20 hours of gameplay, and an unlockable level editor.

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The Glorious Continuation!!! (Games : Beret : Forum : Player Levels : The Glorious Continuation!!!) Locked
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Jan 21 2012 Anchor

Finally!!!
I present to you the Department of 1001 annoyances.It is by far my best level so far ;)
It features some creative uses of link blocks, antimatter and annoying blocks (obviously)
WARNING: The first green room (you will know which one) is not for the faint of heart.
Indiedb.com
Enjoy!! (when it gets autorized off course :lol: )

Jan 21 2012 Anchor

Whoa AkiTG, another level? Radical.

So is this a continuation of the Tower of Evil? Should I play this level in my videos? Will I cry manly tears?

Excitement~

Jan 21 2012 Anchor

Mhhhh, tears, so delicious...
I mean no, it's a perfectly harmless level which can't cause much damage to a human soul (exept that one room)
So yeah!!!
i will be very happy if you play it :D

Jan 22 2012 Anchor

Okay, I just beat this. I'm really impressed! You have some excellent puzzles in this level, and I loved the convolutedness of the white medallion room in particular. The level is quite large as well - it took me about two hours to get through everything. I have some specific feedback about the rooms for you:


- In the first large room after the initial run for your life, I was able to get up to the upper-left door by taking blocks from other parts of the room instead of waiting for the green switch to be pressed twice. I don't know if that was intentional. If not, a few Beret-only walls should do it.
- In the room with the aura drop that falls as soon as you enter the room and the switches with antimater floating above them, I didn't end up needing to hit the bottom two switches. I didn't destroy one of the link blocks that was connected to a stone block, and instead just walked off the edge of that block as it was floating to avoid the spikes.
- I really liked the white medallion room - the seemingly disjointed areas that all came together into one huge puzzle was really cool. I found out though that on the right side of the screen, you don't need to move the first red link block to access the second one (which moves the stone block so you can drop the detached green link block on it) - you can just see that second red link block through the stone block. That's a pretty minor break though.
- The room in which you have to collect blocks to make a link block flying machine was pretty interesting... but moving the actual flying machine itself was a little tedious. Not a huge deal, but I wonder if there's a way to make the gap you have to cross shorter without allowing the player to just stack blocks?
- In the room where you send blocks through force fields to repeatedly hit switches, the second force field setup sent my block right into antimatter the first time, so I was very confused until I tried it again... if that can be tweaked to make it work every time (as I assume it's meant to) it would save other people from falling into the same trap as me.
- The annoying block room had a nice selection of ways to get around annoying blocks that I hadn't ever thought of. It's a little nasty to expect the player to figure out that you can get over vertical annoying blocks with quick successive hops... but the game itself is a little nasty, so no real harm there! ;) It is kind of overly nasty (in my opinion) that you need to figure out that trick when you just want to backtrack in the room with the first goal door, though.
- I'd also recommend making it a bit easier to get around in the room with the antimater that massacres everything. Jumping around the room on a floating carrier is a bit finicky!

Jan 23 2012 Anchor

You forgot to say how awsome is the final room (acctualy the room after the flying wall of antimatter) ;)
Also, you seem to be very got at breaking my puzzles,well you made the game then i supose that's ok 8)
The room with the flying machine is less tedious then cup transporting so :rolleyes: you sad it yourself, the game is nasty XD
Thanks for the feedback !!! :D

3 HOURS AND 44 MIN LATER
I can't believe i acctualy called blue medalion fragments cups :lol:

Edited by: AkiTG

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